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Searched refs:DoActorBeginJump (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dactor.cpp158 DoActorBeginJump(SpriteNum); in DoActorDie()
170 DoActorBeginJump(SpriteNum); in DoActorDie()
201 DoActorBeginJump(SpriteNum); in DoActorDie()
207 DoActorBeginJump(SpriteNum); in DoActorDie()
231 DoActorBeginJump(SpriteNum); in DoActorDie()
260 DoActorBeginJump(SpriteNum); in DoActorDie()
646 DoActorBeginJump(short SpriteNum) in DoActorBeginJump() function
796 DoActorBeginJump(SpriteNum); in DoActorStopFall()
988 SAVE_CODE(DoActorBeginJump),
H A Dtrack.cpp3249 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3298 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3325 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3443 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3456 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3518 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3830 DoActorBeginJump(SpriteNum); in ActorFollowTrack()
H A Dbunny.cpp1384 DoActorBeginJump(SpriteNum); in DoBunnyMove()
H A Dgame.h2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dactor.c157 DoActorBeginJump(SpriteNum); in DoActorDie()
169 DoActorBeginJump(SpriteNum); in DoActorDie()
200 DoActorBeginJump(SpriteNum); in DoActorDie()
205 DoActorBeginJump(SpriteNum); in DoActorDie()
228 DoActorBeginJump(SpriteNum); in DoActorDie()
257 DoActorBeginJump(SpriteNum); in DoActorDie()
651 DoActorBeginJump(short SpriteNum) in DoActorBeginJump() function
803 DoActorBeginJump(SpriteNum); in DoActorStopFall()
995 SAVE_CODE(DoActorBeginJump),
H A Dtrack.c3263 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3312 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3339 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3457 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3470 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3532 DoActorBeginJump(SpriteNum); in ActorTrackDecide()
3845 DoActorBeginJump(SpriteNum); in ActorFollowTrack()
H A Dbunny.c1385 DoActorBeginJump(SpriteNum); in DoBunnyMove()
H A Dgame.h2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable