Searched refs:DoActorBeginJump (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | actor.cpp | 158 DoActorBeginJump(SpriteNum); in DoActorDie() 170 DoActorBeginJump(SpriteNum); in DoActorDie() 201 DoActorBeginJump(SpriteNum); in DoActorDie() 207 DoActorBeginJump(SpriteNum); in DoActorDie() 231 DoActorBeginJump(SpriteNum); in DoActorDie() 260 DoActorBeginJump(SpriteNum); in DoActorDie() 646 DoActorBeginJump(short SpriteNum) in DoActorBeginJump() function 796 DoActorBeginJump(SpriteNum); in DoActorStopFall() 988 SAVE_CODE(DoActorBeginJump),
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H A D | track.cpp | 3249 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3298 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3325 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3443 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3456 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3518 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3830 DoActorBeginJump(SpriteNum); in ActorFollowTrack()
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H A D | bunny.cpp | 1384 DoActorBeginJump(SpriteNum); in DoBunnyMove()
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H A D | game.h | 2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | actor.c | 157 DoActorBeginJump(SpriteNum); in DoActorDie() 169 DoActorBeginJump(SpriteNum); in DoActorDie() 200 DoActorBeginJump(SpriteNum); in DoActorDie() 205 DoActorBeginJump(SpriteNum); in DoActorDie() 228 DoActorBeginJump(SpriteNum); in DoActorDie() 257 DoActorBeginJump(SpriteNum); in DoActorDie() 651 DoActorBeginJump(short SpriteNum) in DoActorBeginJump() function 803 DoActorBeginJump(SpriteNum); in DoActorStopFall() 995 SAVE_CODE(DoActorBeginJump),
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H A D | track.c | 3263 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3312 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3339 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3457 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3470 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3532 DoActorBeginJump(SpriteNum); in ActorTrackDecide() 3845 DoActorBeginJump(SpriteNum); in ActorFollowTrack()
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H A D | bunny.c | 1385 DoActorBeginJump(SpriteNum); in DoBunnyMove()
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H A D | game.h | 2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
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