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Searched refs:DoActorBeginSlide (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h156 int DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec);
H A Dactor.c603 DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec) in DoActorBeginSlide() function
993 SAVE_CODE(DoActorBeginSlide),
H A Dweapon.c5617 DoActorBeginSlide(SpriteNum, ang, 64, 5); in ActorDamageSlide()
5623 DoActorBeginSlide(SpriteNum, ang, 128, 5); in ActorDamageSlide()
5636 DoActorBeginSlide(SpriteNum, ang, slide_vel, slide_dec); in ActorDamageSlide()
H A Dplayer.c3142 DoActorBeginSlide(i, getangle(pp->xvect, pp->yvect), vel/8, 5); in DriveCrush()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h158 int DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec);
H A Dactor.cpp600 DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec) in DoActorBeginSlide() function
986 SAVE_CODE(DoActorBeginSlide),
H A Dweapon.cpp5581 DoActorBeginSlide(SpriteNum, ang, 64, 5); in ActorDamageSlide()
5586 DoActorBeginSlide(SpriteNum, ang, 128, 5); in ActorDamageSlide()
5599 DoActorBeginSlide(SpriteNum, ang, slide_vel, slide_dec); in ActorDamageSlide()
H A Dplayer.cpp3239 DoActorBeginSlide(i, getangle(pp->xvect, pp->yvect), vel/8, 5); in DriveCrush()