Searched refs:DoActorBeginSlide (Results 1 – 8 of 8) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.h | 156 int DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec);
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H A D | actor.c | 603 DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec) in DoActorBeginSlide() function 993 SAVE_CODE(DoActorBeginSlide),
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H A D | weapon.c | 5617 DoActorBeginSlide(SpriteNum, ang, 64, 5); in ActorDamageSlide() 5623 DoActorBeginSlide(SpriteNum, ang, 128, 5); in ActorDamageSlide() 5636 DoActorBeginSlide(SpriteNum, ang, slide_vel, slide_dec); in ActorDamageSlide()
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H A D | player.c | 3142 DoActorBeginSlide(i, getangle(pp->xvect, pp->yvect), vel/8, 5); in DriveCrush()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.h | 158 int DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec);
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H A D | actor.cpp | 600 DoActorBeginSlide(short SpriteNum, short ang, short vel, short dec) in DoActorBeginSlide() function 986 SAVE_CODE(DoActorBeginSlide),
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H A D | weapon.cpp | 5581 DoActorBeginSlide(SpriteNum, ang, 64, 5); in ActorDamageSlide() 5586 DoActorBeginSlide(SpriteNum, ang, 128, 5); in ActorDamageSlide() 5599 DoActorBeginSlide(SpriteNum, ang, slide_vel, slide_dec); in ActorDamageSlide()
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H A D | player.cpp | 3239 DoActorBeginSlide(i, getangle(pp->xvect, pp->yvect), vel/8, 5); in DriveCrush()
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