/dports/games/jfsw/jfsw-c434002/src/ |
H A D | girlninj.c | 624 {GIRLNINJA_DIE + 0, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[1]}, 625 {GIRLNINJA_DIE + 1, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]}, 626 {GIRLNINJA_DIE + 2, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]}, 631 {GIRLNINJA_DIE + 3, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]}, 632 {GIRLNINJA_DIE + 4, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
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H A D | ninja.c | 1508 {NINJA_DIE + 0, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[1]}, 1509 {NINJA_DIE + 1, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]}, 1510 {NINJA_DIE + 2, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]}, 1515 {NINJA_DIE + 3, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]}, 1516 {NINJA_DIE + 4, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
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H A D | actor.c | 833 DoActorDeathMove(short SpriteNum) in DoActorDeathMove() function 1000 SAVE_CODE(DoActorDeathMove),
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H A D | ripper.c | 714 {RIPPER_DIE + 0, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathJump[0]} 719 {RIPPER_DIE + 1, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathFall[0]}
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H A D | ripper2.c | 784 {RIPPER2_DIE + 0, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathJump[0]} 789 {RIPPER2_DIE + 1, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathFall[0]}
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H A D | bunny.c | 620 {BUNNY_DIE + 0, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathJump[0]} 625 {BUNNY_DIE + 1, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathFall[0]}
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H A D | game.h | 2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | girlninj.cpp | 626 {GIRLNINJA_DIE + 0, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[1]}, 627 {GIRLNINJA_DIE + 1, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]}, 628 {GIRLNINJA_DIE + 2, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]}, 633 {GIRLNINJA_DIE + 3, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]}, 634 {GIRLNINJA_DIE + 4, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
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H A D | actor.cpp | 826 DoActorDeathMove(short SpriteNum) in DoActorDeathMove() function 993 SAVE_CODE(DoActorDeathMove),
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H A D | ninja.cpp | 1512 {NINJA_DIE + 0, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[1]}, 1513 {NINJA_DIE + 1, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]}, 1514 {NINJA_DIE + 2, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]}, 1519 {NINJA_DIE + 3, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]}, 1520 {NINJA_DIE + 4, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
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H A D | ripper.cpp | 716 {RIPPER_DIE + 0, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathJump[0]} 721 {RIPPER_DIE + 1, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathFall[0]}
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H A D | ripper2.cpp | 786 {RIPPER2_DIE + 0, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathJump[0]} 791 {RIPPER2_DIE + 1, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathFall[0]}
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H A D | bunny.cpp | 624 {BUNNY_DIE + 0, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathJump[0]} 629 {BUNNY_DIE + 1, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathFall[0]}
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H A D | game.h | 2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
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