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Searched refs:DoActorDeathMove (Results 1 – 14 of 14) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dgirlninj.c624 {GIRLNINJA_DIE + 0, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[1]},
625 {GIRLNINJA_DIE + 1, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]},
626 {GIRLNINJA_DIE + 2, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]},
631 {GIRLNINJA_DIE + 3, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
632 {GIRLNINJA_DIE + 4, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
H A Dninja.c1508 {NINJA_DIE + 0, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[1]},
1509 {NINJA_DIE + 1, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
1510 {NINJA_DIE + 2, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
1515 {NINJA_DIE + 3, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
1516 {NINJA_DIE + 4, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
H A Dactor.c833 DoActorDeathMove(short SpriteNum) in DoActorDeathMove() function
1000 SAVE_CODE(DoActorDeathMove),
H A Dripper.c714 {RIPPER_DIE + 0, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathJump[0]}
719 {RIPPER_DIE + 1, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathFall[0]}
H A Dripper2.c784 {RIPPER2_DIE + 0, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathJump[0]}
789 {RIPPER2_DIE + 1, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathFall[0]}
H A Dbunny.c620 {BUNNY_DIE + 0, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathJump[0]}
625 {BUNNY_DIE + 1, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathFall[0]}
H A Dgame.h2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgirlninj.cpp626 {GIRLNINJA_DIE + 0, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[1]},
627 {GIRLNINJA_DIE + 1, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]},
628 {GIRLNINJA_DIE + 2, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathJump[2]},
633 {GIRLNINJA_DIE + 3, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
634 {GIRLNINJA_DIE + 4, GIRLNINJA_DIE_RATE, DoActorDeathMove, &s_GirlNinjaDeathFall[1]},
H A Dactor.cpp826 DoActorDeathMove(short SpriteNum) in DoActorDeathMove() function
993 SAVE_CODE(DoActorDeathMove),
H A Dninja.cpp1512 {NINJA_DIE + 0, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[1]},
1513 {NINJA_DIE + 1, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
1514 {NINJA_DIE + 2, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathJump[2]},
1519 {NINJA_DIE + 3, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
1520 {NINJA_DIE + 4, NINJA_DIE_RATE, DoActorDeathMove, &s_NinjaDeathFall[1]},
H A Dripper.cpp716 {RIPPER_DIE + 0, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathJump[0]}
721 {RIPPER_DIE + 1, RIPPER_DIE_RATE, DoActorDeathMove, &s_RipperDeathFall[0]}
H A Dripper2.cpp786 {RIPPER2_DIE + 0, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathJump[0]}
791 {RIPPER2_DIE + 1, RIPPER2_DIE_RATE, DoActorDeathMove, &s_Ripper2DeathFall[0]}
H A Dbunny.cpp624 {BUNNY_DIE + 0, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathJump[0]}
629 {BUNNY_DIE + 1, BUNNY_DIE_RATE, DoActorDeathMove, &s_BunnyDeathFall[0]}
H A Dgame.h2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable