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Searched refs:DoActorDie (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsprite.h46 int DoActorDie(short SpriteNum, short weapon);
H A Dactor.c84 DoActorDie(short SpriteNum, short weapon) in DoActorDie() function
335 DoActorDie(SpriteNum, WPN_NM_LAVA); in DoActorSectorDamage()
351 DoActorDie(SpriteNum, WPN_NM_LAVA); in DoActorSectorDamage()
986 SAVE_CODE(DoActorDie),
H A Dcoolie.c638 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove()
H A Dbunny.c1004 DoActorDie(hitsprite, SpriteNum); in DoBunnyQuickJump()
1224 DoActorDie(Weapon, new); in BunnyHatch()
H A Dweapon.c5090 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5235 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5238 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5244 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5256 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5265 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5287 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5332 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5340 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5346 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsprite.h46 int DoActorDie(short SpriteNum, short weapon);
H A Dactor.cpp84 DoActorDie(short SpriteNum, short weapon) in DoActorDie() function
337 DoActorDie(SpriteNum, WPN_NM_LAVA); in DoActorSectorDamage()
352 DoActorDie(SpriteNum, WPN_NM_LAVA); in DoActorSectorDamage()
979 SAVE_CODE(DoActorDie),
H A Dcoolie.cpp637 DoActorDie(SpriteNum, SpriteNum); in DoCoolieMove()
H A Dbunny.cpp1004 DoActorDie(hit_sprite, SpriteNum); in DoBunnyQuickJump()
1224 DoActorDie(Weapon, New); in BunnyHatch()
H A Dweapon.cpp5065 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5203 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5205 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5211 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5224 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5233 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5255 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5300 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5309 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()
5315 DoActorDie(SpriteNum, Weapon); in ActorChooseDeath()