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Searched refs:DoActorJump (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbunny.cpp904 DoActorJump(SpriteNum); in DoBunnyMoveJump()
1111 DoActorJump(SpriteNum); in NullBunny()
1243 DoActorJump(New); in BunnyHatch()
1313 DoActorJump(New); in BunnyHatch2()
1340 DoActorJump(SpriteNum); in DoBunnyMove()
1411 DoActorJump(SpriteNum); in DoBunnyEat()
1462 DoActorJump(SpriteNum); in DoBunnyScrew()
H A Dactor.cpp676 DoActorJump(short SpriteNum) in DoActorJump() function
837 DoActorJump(SpriteNum); in DoActorDeathMove()
989 SAVE_CODE(DoActorJump),
H A Dgirlninj.cpp128 ANIMATOR DoGirlNinjaMove, DoGirlNinjaCrawl, DoStayOnFloor, NullGirlNinja, DoActorJump, DoActorFall,… variable
760 DoActorJump(SpriteNum); in DoGirlNinjaMove()
H A Dzombie.cpp902 DoActorJump(SpriteNum); in DoZombieMove()
H A Dninja.cpp186 ANIMATOR DoNinjaMove, DoNinjaCrawl, DoStayOnFloor, NullNinja, DoActorJump, DoActorFall, DoActorDebr… variable
2002 DoActorJump(SpriteNum); in DoNinjaMove()
H A Dgame.h2114 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable
/dports/games/jfsw/jfsw-c434002/src/
H A Dbunny.c905 DoActorJump(SpriteNum); in DoBunnyMoveJump()
1111 DoActorJump(SpriteNum); in NullBunny()
1243 DoActorJump(new); in BunnyHatch()
1314 DoActorJump(new); in BunnyHatch2()
1341 DoActorJump(SpriteNum); in DoBunnyMove()
1412 DoActorJump(SpriteNum); in DoBunnyEat()
1464 DoActorJump(SpriteNum); in DoBunnyScrew()
H A Dactor.c682 DoActorJump(short SpriteNum) in DoActorJump() function
844 DoActorJump(SpriteNum); in DoActorDeathMove()
996 SAVE_CODE(DoActorJump),
H A Dgirlninj.c126 ANIMATOR DoGirlNinjaMove, DoGirlNinjaCrawl, DoStayOnFloor, NullGirlNinja, DoActorJump, DoActorFall,… variable
760 DoActorJump(SpriteNum); in DoGirlNinjaMove()
H A Dzombie.c903 DoActorJump(SpriteNum); in DoZombieMove()
H A Dninja.c182 ANIMATOR DoNinjaMove, DoNinjaCrawl, DoStayOnFloor, NullNinja, DoActorJump, DoActorFall, DoActorDebr… variable
2003 DoActorJump(SpriteNum); in DoNinjaMove()
H A Dgame.h2121 ANIMATOR DoActorBeginJump,DoActorJump,DoActorBeginFall,DoActorFall,DoActorDeathMove; variable