Searched refs:DoActorSectorDamage (Results 1 – 25 of 36) sorted by relevance
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7 int DoActorSectorDamage(short SpriteNum);
590 DoActorSectorDamage(SpriteNum); in CooliePain()609 DoActorSectorDamage(SpriteNum); in NullCoolie()629 if (DoActorSectorDamage(SpriteNum)) in DoCoolieMove()
492 DoActorSectorDamage(SpriteNum); in NullLava()511 DoActorSectorDamage(SpriteNum); in DoLavaMove()
341 DoActorSectorDamage(SpriteNum); in NullHornet()616 DoActorSectorDamage(SpriteNum); in DoHornetMove()
524 DoActorSectorDamage(SpriteNum); in NullGoro()561 DoActorSectorDamage(SpriteNum); in DoGoroMove()
598 DoActorSectorDamage(SpriteNum); in NullSkel()631 DoActorSectorDamage(SpriteNum); in DoSkelMove()
453 DoActorSectorDamage(SpriteNum); in NullEel()623 DoActorSectorDamage(SpriteNum); in DoEelMove()
209 DoActorSectorDamage(SpriteNum); in DoToiletGirl()461 DoActorSectorDamage(SpriteNum); in DoWashGirl()1332 DoActorSectorDamage(SpriteNum); in DoCarGirl()1561 DoActorSectorDamage(SpriteNum); in DoMechanicGirl()1795 DoActorSectorDamage(SpriteNum); in DoSailorGirl()2029 DoActorSectorDamage(SpriteNum); in DoPruneGirl()
1123 DoActorSectorDamage(SpriteNum); in NullBunny()1364 DoActorSectorDamage(SpriteNum); in DoBunnyMove()1430 DoActorSectorDamage(SpriteNum); in DoBunnyEat()1476 DoActorSectorDamage(SpriteNum); in DoBunnyScrew()
784 DoActorSectorDamage(SpriteNum); in DoGirlNinjaMove()828 DoActorSectorDamage(SpriteNum); in NullGirlNinja()
623 DoActorSectorDamage(SpriteNum); in NullCoolg()912 DoActorSectorDamage(SpriteNum); in DoCoolgMove()
687 DoActorSectorDamage(SpriteNum); in NullSumo()707 if (DoActorSectorDamage(SpriteNum)) in DoSumoMove()
590 DoActorSectorDamage(SpriteNum); in CooliePain()608 DoActorSectorDamage(SpriteNum); in NullCoolie()628 if (DoActorSectorDamage(SpriteNum)) in DoCoolieMove()
495 DoActorSectorDamage(SpriteNum); in NullLava()513 DoActorSectorDamage(SpriteNum); in DoLavaMove()
342 DoActorSectorDamage(SpriteNum); in NullHornet()617 DoActorSectorDamage(SpriteNum); in DoHornetMove()
525 DoActorSectorDamage(SpriteNum); in NullGoro()560 DoActorSectorDamage(SpriteNum); in DoGoroMove()
596 DoActorSectorDamage(SpriteNum); in NullSkel()627 DoActorSectorDamage(SpriteNum); in DoSkelMove()
454 DoActorSectorDamage(SpriteNum); in NullEel()623 DoActorSectorDamage(SpriteNum); in DoEelMove()
208 DoActorSectorDamage(SpriteNum); in DoToiletGirl()459 DoActorSectorDamage(SpriteNum); in DoWashGirl()1319 DoActorSectorDamage(SpriteNum); in DoCarGirl()1542 DoActorSectorDamage(SpriteNum); in DoMechanicGirl()1770 DoActorSectorDamage(SpriteNum); in DoSailorGirl()1997 DoActorSectorDamage(SpriteNum); in DoPruneGirl()
1123 DoActorSectorDamage(SpriteNum); in NullBunny()1363 DoActorSectorDamage(SpriteNum); in DoBunnyMove()1429 DoActorSectorDamage(SpriteNum); in DoBunnyEat()1474 DoActorSectorDamage(SpriteNum); in DoBunnyScrew()
784 DoActorSectorDamage(SpriteNum); in DoGirlNinjaMove()827 DoActorSectorDamage(SpriteNum); in NullGirlNinja()
689 DoActorSectorDamage(SpriteNum); in NullSumo()708 if (DoActorSectorDamage(SpriteNum)) in DoSumoMove()
315 DoActorSectorDamage(short SpriteNum) in DoActorSectorDamage() function981 SAVE_CODE(DoActorSectorDamage),
622 DoActorSectorDamage(SpriteNum); in NullCoolg()910 DoActorSectorDamage(SpriteNum); in DoCoolgMove()