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Searched refs:DoBeginFall (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dactor.h3 int DoBeginFall(short SpriteNum);
H A Dactor.c896 DoBeginFall(SpriteNum); in DoJump()
913 DoBeginFall(SpriteNum); in DoJump()
921 DoBeginFall(short SpriteNum) in DoBeginFall() function
1003 SAVE_CODE(DoBeginFall),
H A Dhornet.c523 DoBeginFall(SpriteNum); in DoHornetDeath()
H A Deel.c572 DoBeginFall(SpriteNum); in DoEelDeath()
H A Dcoolg.c808 DoBeginFall(SpriteNum); in DoCoolgDeath()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dactor.h3 int DoBeginFall(short SpriteNum);
H A Dactor.cpp888 DoBeginFall(SpriteNum); in DoJump()
905 DoBeginFall(SpriteNum); in DoJump()
913 DoBeginFall(short SpriteNum) in DoBeginFall() function
996 SAVE_CODE(DoBeginFall),
H A Dhornet.cpp523 DoBeginFall(SpriteNum); in DoHornetDeath()
H A Deel.cpp573 DoBeginFall(SpriteNum); in DoEelDeath()
H A Dcoolg.cpp806 DoBeginFall(SpriteNum); in DoCoolgDeath()