Searched refs:DoBeginJump (Results 1 – 12 of 12) sorted by relevance
1 int DoBeginJump(short SpriteNum);
484 DoBeginJump(SpriteNum); in DoSkullWait()500 DoBeginJump(SpriteNum); in DoSkullWait()896 DoBeginJump(SpriteNum); in DoBettyWait()912 DoBeginJump(SpriteNum); in DoBettyWait()
864 DoBeginJump(short SpriteNum) in DoBeginJump() function1001 SAVE_CODE(DoBeginJump),
2586 DoBeginJump(w); in InitShell()
3858 DoBeginJump(SpriteNum); in SpawnShrap()4088 DoBeginJump(SpriteNum); in DoShrapDamage()4354 DoBeginJump(new); in SpawnBlood()11029 DoBeginJump(new); in SpawnFireballFlames()11074 DoBeginJump(new); in SpawnBreakFlames()13249 DoBeginJump(Weapon); in DoSerpRing()
6694 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()6714 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()
484 DoBeginJump(SpriteNum); in DoSkullWait()500 DoBeginJump(SpriteNum); in DoSkullWait()895 DoBeginJump(SpriteNum); in DoBettyWait()911 DoBeginJump(SpriteNum); in DoBettyWait()
857 DoBeginJump(short SpriteNum) in DoBeginJump() function994 SAVE_CODE(DoBeginJump),
2567 DoBeginJump(w); in InitShell()
3862 DoBeginJump(SpriteNum); in SpawnShrap()4088 DoBeginJump(SpriteNum); in DoShrapDamage()4356 DoBeginJump(New); in SpawnBlood()10846 DoBeginJump(New); in SpawnFireballFlames()10889 DoBeginJump(New); in SpawnBreakFlames()13038 DoBeginJump(Weapon); in DoSerpRing()
6736 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()6756 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()