Home
last modified time | relevance | path

Searched refs:DoBeginJump (Results 1 – 12 of 12) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dactor.h1 int DoBeginJump(short SpriteNum);
H A Dskull.c484 DoBeginJump(SpriteNum); in DoSkullWait()
500 DoBeginJump(SpriteNum); in DoSkullWait()
896 DoBeginJump(SpriteNum); in DoBettyWait()
912 DoBeginJump(SpriteNum); in DoBettyWait()
H A Dactor.c864 DoBeginJump(short SpriteNum) in DoBeginJump() function
1001 SAVE_CODE(DoBeginJump),
H A Djweapon.c2586 DoBeginJump(w); in InitShell()
H A Dweapon.c3858 DoBeginJump(SpriteNum); in SpawnShrap()
4088 DoBeginJump(SpriteNum); in DoShrapDamage()
4354 DoBeginJump(new); in SpawnBlood()
11029 DoBeginJump(new); in SpawnFireballFlames()
11074 DoBeginJump(new); in SpawnBreakFlames()
13249 DoBeginJump(Weapon); in DoSerpRing()
H A Dplayer.c6694 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()
6714 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dactor.h1 int DoBeginJump(short SpriteNum);
H A Dskull.cpp484 DoBeginJump(SpriteNum); in DoSkullWait()
500 DoBeginJump(SpriteNum); in DoSkullWait()
895 DoBeginJump(SpriteNum); in DoBettyWait()
911 DoBeginJump(SpriteNum); in DoBettyWait()
H A Dactor.cpp857 DoBeginJump(short SpriteNum) in DoBeginJump() function
994 SAVE_CODE(DoBeginJump),
H A Djweapon.cpp2567 DoBeginJump(w); in InitShell()
H A Dweapon.cpp3862 DoBeginJump(SpriteNum); in SpawnShrap()
4088 DoBeginJump(SpriteNum); in DoShrapDamage()
4356 DoBeginJump(New); in SpawnBlood()
10846 DoBeginJump(New); in SpawnFireballFlames()
10889 DoBeginJump(New); in SpawnBreakFlames()
13038 DoBeginJump(Weapon); in DoSerpRing()
H A Dplayer.cpp6736 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()
6756 DoBeginJump(pp->PlayerSprite); in DoPlayerBeginDie()