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Searched refs:DoPendingAction (Results 1 – 2 of 2) sorted by relevance

/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxmain.h209 void DoPendingAction(bool restart);
H A Dwxcontrol.cpp639 void MainFrame::DoPendingAction(bool restart) in DoPendingAction() function in MainFrame
857 DoPendingAction(true); // true means we can restart generating in FinishUp()
1118 DoPendingAction(false); // false means don't restart generating loop in NextGeneration()