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Searched refs:DrawAt (Results 1 – 22 of 22) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dbattle_animation.cpp93 void BattleAnimation::DrawAt(Bitmap& dst, int x, int y) { in DrawAt() function in BattleAnimation
253 DrawAt(dst, rect.width * x + rect.x, rect.height * y + rect.y); in DrawGlobal()
261 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 2); in DrawSingle()
267 DrawAt(dst, target.GetScreenX(), vertical_center + offset); in DrawSingle()
289 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 3); in Draw()
303 DrawAt(dst, battler->GetBattlePosition().x, battler->GetBattlePosition().y + offset); in Draw()
328 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 3); in Draw()
334 DrawAt(dst, battler->GetDisplayX(), battler->GetDisplayY()); in Draw()
H A Dbattle_animation.h87 void DrawAt(Bitmap& dst, int x, int y);
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DPreferencesPanel.cpp307 table.DrawAt(Point(-130, firstY)); in DrawControls()
355 table.DrawAt(Point(130, firstY)); in DrawControls()
403 shiftTable.DrawAt(Point(-400, 52)); in DrawControls()
429 table.DrawAt(Point(-130, firstY)); in DrawSettings()
477 table.DrawAt(Point(130, firstY)); in DrawSettings()
591 table.DrawAt(Point(-130, firstY)); in DrawPlugins()
H A DShipInfoPanel.cpp310 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawShipStats()
337 table.DrawAt(start); in DrawOutfits()
353 table.DrawAt(start); in DrawOutfits()
367 table.DrawAt(start); in DrawOutfits()
521 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawCargo()
600 table.DrawAt(Point(bounds.Left(), endY) + Point(10., 8.)); in DrawCargo()
H A DBankPanel.cpp82 table.DrawAt(Point(0., FIRST_Y)); in Draw()
232 table.DrawAt(Point(0., FIRST_Y + 210.)); in Draw()
H A DItemInfoDisplay.cpp181 table.DrawAt(point); in Draw()
H A DPlayerInfoPanel.cpp490 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawPlayer()
576 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawFleet()
H A DShipInfoDisplay.cpp81 table.DrawAt(point); in DrawAttributes()
/dports/www/gohugo/hugo-0.91.2/resources/images/
H A Doverlay.go38 gift.New().DrawAt(dst, overlaySrc, image.Pt(f.x, f.y), gift.OverOperator)
/dports/games/endless-sky/endless-sky-0.9.14/source/text/
H A DTable.h55 void DrawAt(const Point &point) const;
H A DTable.cpp117 void Table::DrawAt(const Point &point) const in DrawAt() function in Table
/dports/www/gohugo/hugo-0.91.2/vendor/github.com/disintegration/gift/
H A DREADME.md68 - `DrawAt` provides more control. It outputs the filtered src image to the dst image at the specifi…
70 g.DrawAt(dst, src, dst.Bounds().Min, gift.CopyOperator)
84 gift.New().DrawAt(dstImage, fgImage, image.Pt(100, 100), gift.OverOperator)
H A Dgift_test.go242 g.DrawAt(dst, src, d.pt, d.op)
378 g.DrawAt(dst, src, d.pt, d.op)
H A Dgift.go139 func (g *GIFT) DrawAt(dst draw.Image, src image.Image, pt image.Point, op Operator) { func
/dports/games/ags/ags_linux_v.3.4.4.1/Common/gui/
H A Dguimain.h85 void DrawAt(Bitmap *ds, int x, int y);
H A Dguimain.cpp162 DrawAt(ds, X, Y); in Draw()
165 void GUIMain::DrawAt(Common::Bitmap *ds, int x, int y) in DrawAt() function in AGS::Common::GUIMain
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gui/
H A Dgui_main.h129 void DrawAt(Bitmap *ds, int x, int y);
H A Dgui_main.cpp203 DrawAt(ds, X, Y); in Draw()
206 void GUIMain::DrawAt(Bitmap *ds, int x, int y) { in DrawAt() function in AGS3::AGS::Shared::GUIMain
/dports/comms/snap7/snap7-full-1.4.2/utility/Windows/HMITracer/SynPDF/
H A DSynGdiPlus.pas400 procedure DrawAt(ACanvas: TCanvas; X,Y: integer); procedure
1179 procedure TSynPicture.DrawAt(ACanvas: TCanvas; X, Y: integer); procedure
H A DSynPdf.pas1461 function CreateOrGetImage(B: TBitmap; DrawAt: PPdfBox=nil; ClipRc: PPdfBox=nil): PDFString; in CreateOrGetImage()
6102 function TPdfDocument.CreateOrGetImage(B: TBitmap; DrawAt: PPdfBox; ClipRc: PPdfBox): PDFString; in CreateOrGetImage()
6162 if DrawAt<>nil then begin
6164 with DrawAt^ do
6167 with DrawAt^ do
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Ddraw.cpp2227 guis[aa].DrawAt(guibg[aa], 0,0); in draw_screen_overlay()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.cpp1923 _GP(guis)[aa].DrawAt(_G(guibg)[aa], 0, 0); in draw_gui_and_overlays()