/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | battle_animation.cpp | 93 void BattleAnimation::DrawAt(Bitmap& dst, int x, int y) { in DrawAt() function in BattleAnimation 253 DrawAt(dst, rect.width * x + rect.x, rect.height * y + rect.y); in DrawGlobal() 261 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 2); in DrawSingle() 267 DrawAt(dst, target.GetScreenX(), vertical_center + offset); in DrawSingle() 289 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 3); in Draw() 303 DrawAt(dst, battler->GetBattlePosition().x, battler->GetBattlePosition().y + offset); in Draw() 328 DrawAt(dst, SCREEN_TARGET_WIDTH / 2, SCREEN_TARGET_HEIGHT / 3); in Draw() 334 DrawAt(dst, battler->GetDisplayX(), battler->GetDisplayY()); in Draw()
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H A D | battle_animation.h | 87 void DrawAt(Bitmap& dst, int x, int y);
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | PreferencesPanel.cpp | 307 table.DrawAt(Point(-130, firstY)); in DrawControls() 355 table.DrawAt(Point(130, firstY)); in DrawControls() 403 shiftTable.DrawAt(Point(-400, 52)); in DrawControls() 429 table.DrawAt(Point(-130, firstY)); in DrawSettings() 477 table.DrawAt(Point(130, firstY)); in DrawSettings() 591 table.DrawAt(Point(-130, firstY)); in DrawPlugins()
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H A D | ShipInfoPanel.cpp | 310 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawShipStats() 337 table.DrawAt(start); in DrawOutfits() 353 table.DrawAt(start); in DrawOutfits() 367 table.DrawAt(start); in DrawOutfits() 521 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawCargo() 600 table.DrawAt(Point(bounds.Left(), endY) + Point(10., 8.)); in DrawCargo()
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H A D | BankPanel.cpp | 82 table.DrawAt(Point(0., FIRST_Y)); in Draw() 232 table.DrawAt(Point(0., FIRST_Y + 210.)); in Draw()
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H A D | ItemInfoDisplay.cpp | 181 table.DrawAt(point); in Draw()
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H A D | PlayerInfoPanel.cpp | 490 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawPlayer() 576 table.DrawAt(bounds.TopLeft() + Point(10., 8.)); in DrawFleet()
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H A D | ShipInfoDisplay.cpp | 81 table.DrawAt(point); in DrawAttributes()
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/dports/www/gohugo/hugo-0.91.2/resources/images/ |
H A D | overlay.go | 38 gift.New().DrawAt(dst, overlaySrc, image.Pt(f.x, f.y), gift.OverOperator)
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/dports/games/endless-sky/endless-sky-0.9.14/source/text/ |
H A D | Table.h | 55 void DrawAt(const Point &point) const;
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H A D | Table.cpp | 117 void Table::DrawAt(const Point &point) const in DrawAt() function in Table
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/dports/www/gohugo/hugo-0.91.2/vendor/github.com/disintegration/gift/ |
H A D | README.md | 68 - `DrawAt` provides more control. It outputs the filtered src image to the dst image at the specifi… 70 g.DrawAt(dst, src, dst.Bounds().Min, gift.CopyOperator) 84 gift.New().DrawAt(dstImage, fgImage, image.Pt(100, 100), gift.OverOperator)
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H A D | gift_test.go | 242 g.DrawAt(dst, src, d.pt, d.op) 378 g.DrawAt(dst, src, d.pt, d.op)
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H A D | gift.go | 139 func (g *GIFT) DrawAt(dst draw.Image, src image.Image, pt image.Point, op Operator) { func
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/dports/games/ags/ags_linux_v.3.4.4.1/Common/gui/ |
H A D | guimain.h | 85 void DrawAt(Bitmap *ds, int x, int y);
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H A D | guimain.cpp | 162 DrawAt(ds, X, Y); in Draw() 165 void GUIMain::DrawAt(Common::Bitmap *ds, int x, int y) in DrawAt() function in AGS::Common::GUIMain
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gui/ |
H A D | gui_main.h | 129 void DrawAt(Bitmap *ds, int x, int y);
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H A D | gui_main.cpp | 203 DrawAt(ds, X, Y); in Draw() 206 void GUIMain::DrawAt(Bitmap *ds, int x, int y) { in DrawAt() function in AGS3::AGS::Shared::GUIMain
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/dports/comms/snap7/snap7-full-1.4.2/utility/Windows/HMITracer/SynPDF/ |
H A D | SynGdiPlus.pas | 400 procedure DrawAt(ACanvas: TCanvas; X,Y: integer); procedure 1179 procedure TSynPicture.DrawAt(ACanvas: TCanvas; X, Y: integer); procedure
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H A D | SynPdf.pas | 1461 function CreateOrGetImage(B: TBitmap; DrawAt: PPdfBox=nil; ClipRc: PPdfBox=nil): PDFString; in CreateOrGetImage() 6102 function TPdfDocument.CreateOrGetImage(B: TBitmap; DrawAt: PPdfBox; ClipRc: PPdfBox): PDFString; in CreateOrGetImage() 6162 if DrawAt<>nil then begin 6164 with DrawAt^ do 6167 with DrawAt^ do
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | draw.cpp | 2227 guis[aa].DrawAt(guibg[aa], 0,0); in draw_screen_overlay()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | draw.cpp | 1923 _GP(guis)[aa].DrawAt(_G(guibg)[aa], 0, 0); in draw_gui_and_overlays()
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