Searched refs:DrawUnitType (Results 1 – 10 of 10) sorted by relevance
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | cursor.cpp | 254 …DrawUnitType(*CursorBuilding, CursorBuilding->GetDefaultVariation(*ThisPlayer)->Sprite, ThisPlayer… in DrawBuildingCursor() 257 DrawUnitType(*CursorBuilding, CursorBuilding->Sprite, ThisPlayer->Index, in DrawBuildingCursor()
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/dports/games/stratagus/stratagus-3.2.0/src/video/ |
H A D | cursor.cpp | 185 …DrawUnitType(*CursorBuilding, CursorBuilding->Sprite, GameSettings.Presets[ThisPlayer->Index].Play… in DrawBuildingCursor()
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/dports/games/stratagus/stratagus-3.2.0/src/unit/ |
H A D | unit_draw.cpp | 928 DrawUnitType(*type, sprite, GameSettings.Presets[player].PlayerColor, frame, screenPos); in Draw() 934 DrawUnitType(*type, sprite, GameSettings.Presets[player].PlayerColor, frame, screenPos); in Draw()
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H A D | unittype.cpp | 894 void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite, int player, int frame, const … in DrawUnitType() function
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | unittype.h | 791 extern void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite,
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/ |
H A D | unit_draw.cpp | 1288 DrawUnitType(*type, sprite, player, frame, screenPos); in Draw() 1294 DrawUnitType(*type, sprite, player, frame, screenPos); in Draw()
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H A D | unittype.cpp | 2471 void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite, int player, int frame, const … in DrawUnitType() function
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/ |
H A D | unittype.h | 1262 extern void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite,
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/dports/games/stratagus/stratagus-3.2.0/src/editor/ |
H A D | editloop.cpp | 928 DrawUnitType(*type, type->Sprite, i, 0, startScreenPos); in DrawStartLocations()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/ |
H A D | editloop.cpp | 1360 DrawUnitType(*type, type->Sprite, i, 0, startScreenPos); in DrawStartLocations()
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