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Searched refs:DrawUnitType (Results 1 – 10 of 10) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dcursor.cpp254DrawUnitType(*CursorBuilding, CursorBuilding->GetDefaultVariation(*ThisPlayer)->Sprite, ThisPlayer… in DrawBuildingCursor()
257 DrawUnitType(*CursorBuilding, CursorBuilding->Sprite, ThisPlayer->Index, in DrawBuildingCursor()
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dcursor.cpp185DrawUnitType(*CursorBuilding, CursorBuilding->Sprite, GameSettings.Presets[ThisPlayer->Index].Play… in DrawBuildingCursor()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunit_draw.cpp928 DrawUnitType(*type, sprite, GameSettings.Presets[player].PlayerColor, frame, screenPos); in Draw()
934 DrawUnitType(*type, sprite, GameSettings.Presets[player].PlayerColor, frame, screenPos); in Draw()
H A Dunittype.cpp894 void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite, int player, int frame, const … in DrawUnitType() function
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h791 extern void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite,
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit_draw.cpp1288 DrawUnitType(*type, sprite, player, frame, screenPos); in Draw()
1294 DrawUnitType(*type, sprite, player, frame, screenPos); in Draw()
H A Dunittype.cpp2471 void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite, int player, int frame, const … in DrawUnitType() function
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h1262 extern void DrawUnitType(const CUnitType &type, CPlayerColorGraphic *sprite,
/dports/games/stratagus/stratagus-3.2.0/src/editor/
H A Deditloop.cpp928 DrawUnitType(*type, type->Sprite, i, 0, startScreenPos); in DrawStartLocations()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/
H A Deditloop.cpp1360 DrawUnitType(*type, type->Sprite, i, 0, startScreenPos); in DrawStartLocations()