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Searched refs:Draw_Character (Results 1 – 25 of 65) sorted by relevance

123

/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/gui/
H A DSlider.r32 Draw_Character (xabs, yabs, 1);
34 Draw_Character (xabs, yabs + y, 2);
35 Draw_Character (xabs, yabs + y, 3);
36 Draw_Character (xabs, yabs + pos, 131);
38 Draw_Character (xabs, yabs, 128);
40 Draw_Character (xabs + x, yabs, 129);
41 Draw_Character (xabs + x, yabs, 130);
42 Draw_Character (xabs + pos, yabs, 131);
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dsbar.c1066 Draw_Character ( x, y-1, 13); in Sbar_DeathmatchOverlay()
1244 Draw_Character (x , y, 142); //sundial in Sbar_SmallDeathmatchOverlay()
1245 Draw_Character (x+32 , y, 58); // ":" in Sbar_SmallDeathmatchOverlay()
1312 Draw_Character (x - 8, y-1, 13); in Sbar_SmallDeathmatchOverlay()
1314 Draw_Character (x+2 , y-1, num[0]); in Sbar_SmallDeathmatchOverlay()
1315 Draw_Character (x+10 , y-1, num[1]); in Sbar_SmallDeathmatchOverlay()
1316 Draw_Character (x+18 , y-1, num[2]); in Sbar_SmallDeathmatchOverlay()
1326 Draw_Character (x , y-10, 145);//key in Sbar_SmallDeathmatchOverlay()
1333 Draw_Character ( x , y+10, 143);//shield in Sbar_SmallDeathmatchOverlay()
1337 Draw_Character ( x+32 , y+10, 47);// "/" in Sbar_SmallDeathmatchOverlay()
[all …]
H A Dconsole.c517 Draw_Character ((i + 1)<<3, y, text[i]); in Con_DrawInput()
552 Draw_Character ((x+1)<<3, v, text[x]); in Con_DrawNotify()
583 Draw_Character (x<<3, v, *s); in Con_DrawNotify()
588 Draw_Character (x<<3, v, 10 + ((int)(realtime*con_cursorspeed)&1)); in Con_DrawNotify()
656 Draw_Character ((i + 1)<<3, y, dlbar[i]); in Con_DrawDownloadBar()
691 Draw_Character ( (x+1)<<3, y, '^'); in Con_DrawConsole()
708 Draw_Character ( (x+1)<<3, y, text[x]); in Con_DrawConsole()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dsbar.c1093 Draw_Character(x + 112, y, num[0]); in Sbar_DeathmatchOverlay()
1094 Draw_Character(x + 120, y, num[1]); in Sbar_DeathmatchOverlay()
1095 Draw_Character(x + 128, y, num[2]); in Sbar_DeathmatchOverlay()
1199 Draw_Character(x + 8, y, num[0]); in Sbar_MiniDeathmatchOverlay()
1200 Draw_Character(x + 16, y, num[1]); in Sbar_MiniDeathmatchOverlay()
1201 Draw_Character(x + 24, y, num[2]); in Sbar_MiniDeathmatchOverlay()
1204 Draw_Character(x, y, 16); in Sbar_MiniDeathmatchOverlay()
1205 Draw_Character(x + 32, y, 17); in Sbar_MiniDeathmatchOverlay()
1230 Draw_Character(x, y, 14); in Sbar_MiniDeathmatchOverlay()
1250 Draw_Character(x - 8, y, 16); in Sbar_MiniDeathmatchOverlay()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dconsole.c502 Draw_Character ((i + 1)<<3, y, text[i]); in Con_DrawInput()
537 Draw_Character ((x+1)<<3, v, text[x]); in Con_DrawNotify()
568 Draw_Character (x<<3, v, *s); in Con_DrawNotify()
573 Draw_Character (x<<3, v, 10 + ((int)(realtime*con_cursorspeed)&1)); in Con_DrawNotify()
613 Draw_Character ( (x+1)<<3, y, '^'); in Con_DrawConsole()
630 Draw_Character ( (x+1)<<3, y, text[x]); in Con_DrawConsole()
H A Dsbar.c874 Draw_Character (x-12 , y-1, 130); in Sbar_DeathmatchOverlay()
875 Draw_Character (x+8 , y-1, num[0]); in Sbar_DeathmatchOverlay()
876 Draw_Character (x+16 , y-1, num[1]); in Sbar_DeathmatchOverlay()
877 Draw_Character (x+24 , y-1, num[2]); in Sbar_DeathmatchOverlay()
880 Draw_Character (x - 8, y-1, 12); in Sbar_DeathmatchOverlay()
1011 Draw_Character (x+2 , y-1, num[0]); in Sbar_SmallDeathmatchOverlay()
1012 Draw_Character (x+10 , y-1, num[1]); in Sbar_SmallDeathmatchOverlay()
1013 Draw_Character (x+18 , y-1, num[2]); in Sbar_SmallDeathmatchOverlay()
1015 Draw_Character (x+30 , y-1, 130); in Sbar_SmallDeathmatchOverlay()
1019 Draw_Character (x+2 , y-1, num[0] + 256); in Sbar_SmallDeathmatchOverlay()
[all …]
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dconsole.c674 Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]); in Con_DrawInput()
736 Draw_Character ((j+1)<<3, v, text[x]); in Con_DrawNotify()
754 Draw_Character ( (x+5)<<3, v, chat_buffer[x]); in Con_DrawNotify()
757 Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); in Con_DrawNotify()
826 Draw_Character ( (j+1)<<3, y, text[x]); in Con_DrawConsole()
836 Draw_Character ((x+1)<<3, y, '^'); in Con_DrawConsole()
863 Draw_Character ((con_linewidth - strlen(ver) + x + 2) << 3, y, ver[x] /*+ 128*/); in Con_DrawConsole()
H A Dsbar.c291 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); in Sbar_DrawCharacter()
293 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); in Sbar_DrawCharacter()
1153 Draw_Character ( x+8 , y, num[0]); in Sbar_DeathmatchOverlay()
1154 Draw_Character ( x+16 , y, num[1]); in Sbar_DeathmatchOverlay()
1155 Draw_Character ( x+24 , y, num[2]); in Sbar_DeathmatchOverlay()
1158 Draw_Character ( x - 8, y, 12); in Sbar_DeathmatchOverlay()
1253 Draw_Character ( x+8 , y, num[0]); in Sbar_MiniDeathmatchOverlay()
1254 Draw_Character ( x+16 , y, num[1]); in Sbar_MiniDeathmatchOverlay()
1255 Draw_Character ( x+24 , y, num[2]); in Sbar_MiniDeathmatchOverlay()
1258 Draw_Character ( x, y, 16); in Sbar_MiniDeathmatchOverlay()
[all …]
H A Ddraw.h27 void Draw_Character (int x, int y, int num);
H A Dgl_screen.c194 Draw_Character (x, y, start[j]); in SCR_DrawCenterString()
742 Draw_Character (x, y, start[j]); in SCR_DrawNotifyString()
942 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); in SCR_UpdateScreen()
/dports/games/tenebrae/tenebrae_0/
H A Dconsole.c549 Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]); in Con_DrawInput()
593 Draw_Character ( (x+1)<<3, v, text[x]); in Con_DrawNotify()
610 Draw_Character ( (x+5)<<3, v, chat_buffer[x]); in Con_DrawNotify()
614 Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); in Con_DrawNotify()
660 Draw_Character ( (x+1)<<3, y, text[x]); in Con_DrawConsole()
H A Dsbar.c291 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); in Sbar_DrawCharacter()
293 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); in Sbar_DrawCharacter()
1134 Draw_Character ( x+8 , y, num[0]); in Sbar_DeathmatchOverlay()
1135 Draw_Character ( x+16 , y, num[1]); in Sbar_DeathmatchOverlay()
1136 Draw_Character ( x+24 , y, num[2]); in Sbar_DeathmatchOverlay()
1139 Draw_Character ( x - 8, y, 12); in Sbar_DeathmatchOverlay()
1233 Draw_Character ( x+8 , y, num[0]); in Sbar_MiniDeathmatchOverlay()
1234 Draw_Character ( x+16 , y, num[1]); in Sbar_MiniDeathmatchOverlay()
1235 Draw_Character ( x+24 , y, num[2]); in Sbar_MiniDeathmatchOverlay()
1238 Draw_Character ( x, y, 16); in Sbar_MiniDeathmatchOverlay()
[all …]
H A Ddraw.h27 void Draw_Character (int x, int y, int num);
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dconsole.c439 Draw_Character((i + 1) << 3, y, text[i]); in Con_DrawInput()
477 Draw_Character((x + 1) << 3, v, text[x]); in Con_DrawNotify()
509 Draw_Character((x + skip) << 3, v, s[x]); in Con_DrawNotify()
512 Draw_Character((x + skip) << 3, v, in Con_DrawNotify()
607 Draw_Character((x + 1) << 3, y, '^'); in Con_DrawConsole()
621 Draw_Character((x + 1) << 3, y, text[x]); in Con_DrawConsole()
H A Dsbar.c316 Draw_Character(x /*+ ((vid.width - 320)>>1) */ + 4, in Sbar_DrawCharacter()
319 Draw_Character(x + ((vid.width - 320) >> 1) + 4, in Sbar_DrawCharacter()
1038 Draw_Character(x + 8, y, num[0]); in Sbar_DeathmatchOverlay()
1039 Draw_Character(x + 16, y, num[1]); in Sbar_DeathmatchOverlay()
1040 Draw_Character(x + 24, y, num[2]); in Sbar_DeathmatchOverlay()
1043 Draw_Character(x - 8, y, 12); in Sbar_DeathmatchOverlay()
1117 Draw_Character(x + 8, y, num[0]); in Sbar_MiniDeathmatchOverlay()
1118 Draw_Character(x + 16, y, num[1]); in Sbar_MiniDeathmatchOverlay()
1119 Draw_Character(x + 24, y, num[2]); in Sbar_MiniDeathmatchOverlay()
1122 Draw_Character(x, y, 16); in Sbar_MiniDeathmatchOverlay()
[all …]
H A Ddraw.h33 void Draw_Character(int x, int y, int num);
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsbar.c315 Draw_Character (x, y + 24, num); in Sbar_DrawCharacter()
1183 Draw_Character ( x+8 , y, num[0]); //johnfitz -- stretched overlays in Sbar_DeathmatchOverlay()
1184 Draw_Character ( x+16 , y, num[1]); //johnfitz -- stretched overlays in Sbar_DeathmatchOverlay()
1185 Draw_Character ( x+24 , y, num[2]); //johnfitz -- stretched overlays in Sbar_DeathmatchOverlay()
1188 Draw_Character ( x - 8, y, 12); //johnfitz -- stretched overlays in Sbar_DeathmatchOverlay()
1275 Draw_Character (x+ 8, y, num[0]); in Sbar_MiniDeathmatchOverlay()
1276 Draw_Character (x+16, y, num[1]); in Sbar_MiniDeathmatchOverlay()
1277 Draw_Character (x+24, y, num[2]); in Sbar_MiniDeathmatchOverlay()
1282 Draw_Character (x, y, 16); in Sbar_MiniDeathmatchOverlay()
1283 Draw_Character (x+32, y, 17); in Sbar_MiniDeathmatchOverlay()
H A Dconsole.c1114 Draw_Character ((x+1)<<3, v, text[x]); in Con_DrawNotify()
1143 Draw_Character (x<<3, v, *text); in Con_DrawNotify()
1148 Draw_Character (x<<3, v, 10 + ((int)(realtime*con_cursorspeed)&1)); in Con_DrawNotify()
1179 Draw_Character ((i+1)<<3, vid.conheight - 16, key_lines[edit_line][i+ofs]); in Con_DrawInput()
1226 Draw_Character ( (x + 1)<<3, y, text[x]); in Con_DrawConsole()
1234 Draw_Character ((x + 1)<<3, y, '^'); in Con_DrawConsole()
1246 Draw_Character ((con_linewidth - strlen(ver) + x + 2)<<3, y, ver[x] /*+ 128*/); in Con_DrawConsole()
H A Ddraw.h32 void Draw_Character (int x, int y, int num);
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/cl_menu/
H A Dclient_menu.r199 Draw_Character (x + 8, y + 32 + load_cursor * 8,
212 Draw_Character (x + 8, y + 32 + load_cursor * 8,
224 Draw_Character (x + 8, y + 32 + save_cursor * 8,
484 Draw_Character (basex - 8, y + lanConfig_cursor_table[lanConfig_cursor],
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Ddraw.h61 void Draw_Character (int x, int y, unsigned ch);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Ddraw.c254 Draw_Character (int x, int y, unsigned int chr) in Draw_Character() function
311 Draw_Character (x, y, *str++); in Draw_String()
321 Draw_Character (x, y, *str++); in Draw_nString()
331 Draw_Character (x, y, (*str++) | 0x80); in Draw_AltString()
349 Draw_Character (x - 4, y - 4, '+'); in crosshair_1()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dvid_render_sw.c65 Draw_Character,
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/
H A Ddraw.h22 @extern void Draw_Character (int x, int y, int chr);
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Ddraw.h88 void Draw_Character (int x, int y, unsigned int num);

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