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Searched refs:Draw_nString (Results 1 – 15 of 15) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/gui/
H A DText.r38 Draw_nString (xabs, yabs, text, maxlen);
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Ddraw.h83 void Draw_nString (int x, int y, const char *str, int count);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dvid_render_sw.c67 Draw_nString,
H A Dr_progs.c265 r_funcs->Draw_nString (x, y, text, n); in bi_Draw_nString()
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/
H A Ddraw.h24 @extern void Draw_nString (int x, int y, string text, int n);
/dports/games/quakeforge/quakeforge-0.7.2/libs/console/
H A Dclient.c552 r_funcs->Draw_nString (x + 8, y, s + 1, il->width - 2); in DrawInputLine()
554 r_funcs->Draw_nString (x, y, s, il->width - 1); in DrawInputLine()
655 r_funcs->Draw_nString(x, y, text, con_linewidth); in draw_console_text()
717 r_funcs->Draw_nString (x, y, text, con_linewidth); in draw_notify()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dnamehack.h6 #define Draw_nString gl_Draw_nString macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dnamehack.h6 #define Draw_nString glsl_Draw_nString macro
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/
H A Ddraw.r14 void (int x, int y, string text, int n) Draw_nString = #0;
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h52 #define Draw_nString sw32_Draw_nString macro
292 #undef Draw_nString
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/
H A Dvid_render.h114 void (*Draw_nString) (int x, int y, const char *str, int count); member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Ddraw.c318 Draw_nString (int x, int y, const char *str, int count) in Draw_nString() function
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsbar.c314 r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n); in draw_nstring()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsbar.c321 r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n); in draw_nstring()
/dports/games/quakeforge/quakeforge-0.7.2/
H A DChangeLog80368 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
89886 draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
89916 tidy up Draw_String calls and switched to Draw_nString were needed
89926 …minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understandi…
89936 added Draw_nString for displaying a non \0 terminated string