/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/gui/ |
H A D | Text.r | 38 Draw_nString (xabs, yabs, text, maxlen);
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | draw.h | 83 void Draw_nString (int x, int y, const char *str, int count);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | vid_render_sw.c | 67 Draw_nString,
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H A D | r_progs.c | 265 r_funcs->Draw_nString (x, y, text, n); in bi_Draw_nString()
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/ |
H A D | draw.h | 24 @extern void Draw_nString (int x, int y, string text, int n);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/console/ |
H A D | client.c | 552 r_funcs->Draw_nString (x + 8, y, s + 1, il->width - 2); in DrawInputLine() 554 r_funcs->Draw_nString (x, y, s, il->width - 1); in DrawInputLine() 655 r_funcs->Draw_nString(x, y, text, con_linewidth); in draw_console_text() 717 r_funcs->Draw_nString (x, y, text, con_linewidth); in draw_notify()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | namehack.h | 6 #define Draw_nString gl_Draw_nString macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | namehack.h | 6 #define Draw_nString glsl_Draw_nString macro
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/ |
H A D | draw.r | 14 void (int x, int y, string text, int n) Draw_nString = #0;
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 52 #define Draw_nString sw32_Draw_nString macro 292 #undef Draw_nString
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/ |
H A D | vid_render.h | 114 void (*Draw_nString) (int x, int y, const char *str, int count); member
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | draw.c | 318 Draw_nString (int x, int y, const char *str, int count) in Draw_nString() function
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sbar.c | 314 r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n); in draw_nstring()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sbar.c | 321 r_funcs->Draw_nString (view->xabs + x, view->yabs + y, str, n); in draw_nstring()
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/dports/games/quakeforge/quakeforge-0.7.2/ |
H A D | ChangeLog | 80368 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString. 89886 draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c 89916 tidy up Draw_String calls and switched to Draw_nString were needed 89926 …minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understandi… 89936 added Draw_nString for displaying a non \0 terminated string
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