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Searched refs:DropAmmoFactor (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_skill.cpp64 skill.DropAmmoFactor = -1; in ParseSkill()
112 skill.DropAmmoFactor = FLOAT2FIXED(sc.Float); in ParseSkill()
352 return AllSkills[gameskill].DropAmmoFactor; in G_SkillProperty()
468 DropAmmoFactor = other.DropAmmoFactor; in operator =()
H A Dg_level.h581 fixed_t AmmoFactor, DoubleAmmoFactor, DropAmmoFactor; member
H A Dp_enemy.cpp3029 static_cast<AWeaponGiver *>(inv)->DropAmmoFactor = dropammofactor; in ModifyDropAmount()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_weapons.cpp705 arc << DropAmmoFactor; in IMPLEMENT_CLASS()
732 if (DropAmmoFactor > 0) in TryPickup()
734 weap->AmmoGive1 = FixedMul(weap->AmmoGive1, DropAmmoFactor); in TryPickup()
735 weap->AmmoGive2 = FixedMul(weap->AmmoGive2, DropAmmoFactor); in TryPickup()
H A Da_pickups.h375 fixed_t DropAmmoFactor; variable