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Searched refs:DropWeapon (Results 1 – 16 of 16) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h248 void DropWeapon(objtype*ob);
H A Drt_playr.c3698 void DropWeapon(objtype *ob) in DropWeapon() function
4882 DropWeapon(ob); in CheckWeaponChange()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMultiplayerGame.h214 void DropWeapon( int clientNum );
H A DPlayer.h437 void DropWeapon( bool died ) ;
H A DMultiplayerGame.cpp2448 void idMultiplayerGame::DropWeapon( int clientNum ) { in DropWeapon() function in idMultiplayerGame
2454 static_cast< idPlayer* >( ent )->DropWeapon( false ); in DropWeapon()
H A DGame_network.cpp819 mpGame.DropWeapon( clientNum ); in ServerProcessReliableMessage()
H A DPlayer.cpp3701 void idPlayer::DropWeapon( bool died ) { in DropWeapon() function in idPlayer
6538 DropWeapon( true ); in Killed()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMultiplayerGame.h266 void DropWeapon( int clientNum );
H A DPlayer.h510 void DropWeapon( bool died ) ;
H A DGame_network.cpp833 mpGame.DropWeapon( clientNum ); in ServerProcessReliableMessage()
H A DMultiplayerGame.cpp3140 void idMultiplayerGame::DropWeapon( int clientNum ) { function in idMultiplayerGame
3146 static_cast< idPlayer* >( ent )->DropWeapon( false );
H A DPlayer.cpp4654 void idPlayer::DropWeapon( bool died ) { function in idPlayer
7845 DropWeapon( true );
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg1/
H A Deffects.ids266 0x108 DropWeapon
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/
H A Deffects.ids266 0x108 DropWeapon
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Damage.vc713 PlayerEx(Player).DropWeapon();
H A DPlayerEx.vc915 // DropWeapon
921 final void DropWeapon()