Searched refs:DropWeapon (Results 1 – 16 of 16) sorted by relevance
248 void DropWeapon(objtype*ob);
3698 void DropWeapon(objtype *ob) in DropWeapon() function4882 DropWeapon(ob); in CheckWeaponChange()
214 void DropWeapon( int clientNum );
437 void DropWeapon( bool died ) ;
2448 void idMultiplayerGame::DropWeapon( int clientNum ) { in DropWeapon() function in idMultiplayerGame2454 static_cast< idPlayer* >( ent )->DropWeapon( false ); in DropWeapon()
819 mpGame.DropWeapon( clientNum ); in ServerProcessReliableMessage()
3701 void idPlayer::DropWeapon( bool died ) { in DropWeapon() function in idPlayer6538 DropWeapon( true ); in Killed()
266 void DropWeapon( int clientNum );
510 void DropWeapon( bool died ) ;
833 mpGame.DropWeapon( clientNum ); in ServerProcessReliableMessage()
3140 void idMultiplayerGame::DropWeapon( int clientNum ) { function in idMultiplayerGame3146 static_cast< idPlayer* >( ent )->DropWeapon( false );
4654 void idPlayer::DropWeapon( bool died ) { function in idPlayer7845 DropWeapon( true );
266 0x108 DropWeapon
713 PlayerEx(Player).DropWeapon();
915 // DropWeapon921 final void DropWeapon()