Home
last modified time | relevance | path

Searched refs:E5_COMPLEXANIMATION (Results 1 – 5 of 5) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.c2269 if (bits & E5_COMPLEXANIMATION) in EntityState5_WriteUpdate()
2463 if (bits & E5_COMPLEXANIMATION) in EntityState5_ReadUpdate()
2625 if (bits & E5_COMPLEXANIMATION) in EntityState5_ReadUpdate()
2674 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2679 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2681 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2683 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2687 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
H A Dprotocol.h752 #define E5_COMPLEXANIMATION (1<<25) macro
/dports/games/darkplaces/darkplaces/
H A Dprotocol.c2269 if (bits & E5_COMPLEXANIMATION) in EntityState5_WriteUpdate()
2463 if (bits & E5_COMPLEXANIMATION) in EntityState5_ReadUpdate()
2625 if (bits & E5_COMPLEXANIMATION) in EntityState5_ReadUpdate()
2674 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2679 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2681 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2683 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
2687 bits |= E5_COMPLEXANIMATION; in EntityState5_DeltaBits()
H A Dprotocol.h752 #define E5_COMPLEXANIMATION (1<<25) macro
H A DChangeLog2298 Use the correct bones count when parsing E5_COMPLEXANIMATION.
6820 print E5_COMPLEXANIMATION and E5_TRAILEFFECTNUM in
7212 - only set E5_COMPLEXANIMATION flag when required to save a LOT of bandwidth