/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_move.c | 1015 EA_Move( ms->client, hordir, speed ); in BotCheckBarrierJump() 1480 EA_Move( ms->client, dir, 400 ); in BotTravel_Swim() 1550 EA_Move( ms->client, dir, 400 ); in BotFinishTravel_WaterJump() 1888 EA_Move( ms->client, hordir, 600 ); 1982 EA_Move( ms->client, origin, 0 ); 2058 EA_Move( ms->client, dir, speed ); 2091 EA_Move( ms->client, hordir, 200 ); 2253 EA_Move( ms->client, dir, speed ); 2957 EA_Move( ms->client, hordir, 800 ); 2979 EA_Move( ms->client, hordir, 400 ); [all …]
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H A D | be_ea.h | 64 void EA_Move( int client, vec3_t dir, float speed );
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H A D | be_ea.c | 354 void EA_Move( int client, vec3_t dir, float speed ) { in EA_Move() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_move.c | 1473 EA_Move( ms->client, dir, 400 ); in BotTravel_Swim() 1543 EA_Move( ms->client, dir, 400 ); in BotFinishTravel_WaterJump() 1881 EA_Move( ms->client, hordir, 600 ); 1975 EA_Move( ms->client, origin, 0 ); 2014 EA_Move( ms->client, dir, speed ); 2047 EA_Move( ms->client, hordir, 200 ); 2209 EA_Move( ms->client, dir, speed ); 2242 EA_Move( ms->client, topdir, 300 ); 2913 EA_Move( ms->client, hordir, 800 ); 2935 EA_Move( ms->client, hordir, 400 ); [all …]
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H A D | be_ea.h | 64 void EA_Move( int client, vec3_t dir, float speed );
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H A D | be_ea.c | 354 void EA_Move( int client, vec3_t dir, float speed ) { in EA_Move() function
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 1086 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1497 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1520 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1588 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1985 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2184 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2217 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2428 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2690 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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H A D | be_ea.c | 384 void EA_Move(int client, vec3_t dir, float speed) in EA_Move() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 1086 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1497 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1520 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1588 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1985 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2184 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2217 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2428 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2690 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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H A D | be_ea.c | 384 void EA_Move(int client, vec3_t dir, float speed) in EA_Move() function
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_move.c | 1089 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1500 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1523 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1591 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1906 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1988 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2187 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2220 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2431 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2693 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 58 void EA_Move(int client, vec3_t dir, float speed);
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H A D | be_ea.c | 385 void EA_Move(int client, vec3_t dir, float speed) in EA_Move() function
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_move.c | 1086 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1497 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1520 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1588 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1985 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2184 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2217 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2428 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2690 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_move.c | 1088 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1496 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1519 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1587 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 2116 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2315 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2348 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2559 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2821 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 1086 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1497 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1520 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1588 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1985 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2184 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2217 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2428 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2690 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_move.cpp | 1092 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1501 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1524 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1590 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1906 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1988 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2187 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2220 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2431 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2883 EA_Move(ms->client, hordir, 400); in BotTravel_JumpPad() [all …]
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H A D | be_ea.h | 65 void EA_Move(int client, vec3_t dir, float speed);
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 1086 EA_Move(ms->client, hordir, speed); in BotCheckBarrierJump() 1497 EA_Move(ms->client, hordir, 400); in BotFinishTravel_BarrierJump() 1520 EA_Move(ms->client, dir, 400); in BotTravel_Swim() 1588 EA_Move(ms->client, dir, 400); in BotFinishTravel_WaterJump() 1903 EA_Move(ms->client, hordir, 600); in BotTravel_Jump() 1985 EA_Move(ms->client, origin, 0); in BotTravel_Ladder() 2184 EA_Move(ms->client, dir, speed); in BotTravel_Elevator() 2217 EA_Move(ms->client, topdir, 300); in BotFinishTravel_Elevator() 2428 EA_Move(ms->client, dir, speed); in BotTravel_FuncBobbing() 2690 EA_Move(ms->client, dir, speed); in BotTravel_Grapple() [all …]
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H A D | be_ea.h | 57 void EA_Move(int client, vec3_t dir, float speed);
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