Searched refs:EDGE_L (Results 1 – 4 of 4) sorted by relevance
159 EDGE_L= 0x04, enumerator162 EDGE_LR= EDGE_L|EDGE_R,163 EDGE_TL= EDGE_T|EDGE_L,165 EDGE_BL= EDGE_B|EDGE_L,167 EDGE_TBL= EDGE_TB|EDGE_L,
465 case ICON_EDGE_L: o=EDGE_L; break; in generate_wall_edging()483 if(o&EDGE_L) in generate_wall_edging()
602 o|=EDGE_L; in xg_map_apply_edging()609 case EDGE_L: i=ICON_EDGE_L; break; in xg_map_apply_edging()
105 #define EDGE_L 0x100 macro2681 if (state->edges[i] & EDGE_L) board[center - cw/2] = '|'; in game_text_format()2895 if (ret->edges[d1] & EDGE_L) { in execute_move()2901 ret->edges[d1 + 1] &= ~EDGE_L; in execute_move()2912 if (ret->edges[d2] & EDGE_L) { in execute_move()2918 ret->edges[d2 + 1] &= ~EDGE_L; in execute_move()2942 ret->edges[d2] ^= EDGE_L; in execute_move()3183 if (flags & EDGE_L) in draw_tile()