Searched refs:EDITOR_TREE_DIV (Results 1 – 1 of 1) sorted by relevance
57 static const uint16 EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor… variable252 if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV; in PlaceTreesRandomly()280 if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV; in PlaceTreesRandomly()