Searched refs:EDIT_UNDO_CHAR (Results 1 – 2 of 2) sorted by relevance
/dports/news/golded+/golded-plus/golded+/golded3/ | ||
H A D | geedit.h | 77 #define EDIT_UNDO_CHAR 0x00000010U macro |
H A D | geedit.cpp | 3297 case EDIT_UNDO_CHAR: in PlayItem() |