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Searched refs:EDM_BUTTON_LAUNCH (Results 1 – 4 of 4) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/render/
H A DGui.h132 static const std::string EDM_BUTTON_LAUNCH; variable
H A DGui.cpp183 const std::string Gui::EDM_BUTTON_LAUNCH = "LevelWindowFrame/LaunchEditorButton"; member in Gui
/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/
H A DMenuModeEditorNew.cpp62 window->getChild(Gui::EDM_BUTTON_LAUNCH)->subscribeEvent( in MenuModeEditorNew()
H A DMenuModeEditorLoad.cpp65 window->getChild(Gui::EDM_BUTTON_LAUNCH)->subscribeEvent( in MenuModeEditorLoad()