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Searched refs:ED_Road (Results 1 – 7 of 7) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DUpdate_Key.cpp107 bool bRoad = edMode == ED_Road && road && bEdit(); in keyPressed()
142 case ED_Road: gui->GuiShortcut(WND_Help, 1, 5); break; in keyPressed()
354 if (edMode < ED_Road && !alt && !bGuiFocus) in keyPressed()
371 if (edMode < ED_Road && alt && skey >= key(1) && skey <= key(0) && !bMoveCam) in keyPressed()
647 case key(R): if (bEdit()){ SetEdMode(ED_Road); UpdEditWnds(); } break; in keyPressed()
650 case key(M): if (edMode == ED_Road && road) road->ToggleMerge(); break; in keyPressed()
H A DUpdate_Frame.cpp106 bool setpos = edMode >= ED_Road || !brLockPos, in frameEnded()
107 hide = !(edMode == ED_Road && bEdit()); in frameEnded()
108 road->Pick(mCamera, mx, my, setpos, edMode == ED_Road, hide); in frameEnded()
H A DBaseApp.h18 ED_Road, ED_Start, ED_PrvCam, ED_Fluids, ED_Objects, ED_Rivers, ED_ALL enumerator
H A DGui_Util.cpp147 if (mWndRoadCur) mWndRoadCur->setVisible(edMode == ED_Road); in UpdEditWnds()
220 if (edMode >= ED_Road || bMoveCam) in UpdVisGui()
H A DUpdate_Edit.cpp144 if (edMode == ED_Road && bEdit() && scn->road) in frameRenderingQueued()
269 else if (edMode < ED_Road) in frameRenderingQueued()
468 if (road && edMode == ED_Road) in editMouse()
H A DSceneInit.cpp439 bool edTer = bEdit() && (edMode < ED_Road) && scn->road->bHitTer; in TerCircleUpd()
H A DTerrainEdit.cpp61 if (!first && (!ovBrushPrv || edMode >= ED_Road /*|| bMoveCam/*|| !bEdit()*/)) return; in updateBrushPrv()