Searched refs:ED_Road (Results 1 – 7 of 7) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Update_Key.cpp | 107 bool bRoad = edMode == ED_Road && road && bEdit(); in keyPressed() 142 case ED_Road: gui->GuiShortcut(WND_Help, 1, 5); break; in keyPressed() 354 if (edMode < ED_Road && !alt && !bGuiFocus) in keyPressed() 371 if (edMode < ED_Road && alt && skey >= key(1) && skey <= key(0) && !bMoveCam) in keyPressed() 647 case key(R): if (bEdit()){ SetEdMode(ED_Road); UpdEditWnds(); } break; in keyPressed() 650 case key(M): if (edMode == ED_Road && road) road->ToggleMerge(); break; in keyPressed()
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H A D | Update_Frame.cpp | 106 bool setpos = edMode >= ED_Road || !brLockPos, in frameEnded() 107 hide = !(edMode == ED_Road && bEdit()); in frameEnded() 108 road->Pick(mCamera, mx, my, setpos, edMode == ED_Road, hide); in frameEnded()
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H A D | BaseApp.h | 18 ED_Road, ED_Start, ED_PrvCam, ED_Fluids, ED_Objects, ED_Rivers, ED_ALL enumerator
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H A D | Gui_Util.cpp | 147 if (mWndRoadCur) mWndRoadCur->setVisible(edMode == ED_Road); in UpdEditWnds() 220 if (edMode >= ED_Road || bMoveCam) in UpdVisGui()
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H A D | Update_Edit.cpp | 144 if (edMode == ED_Road && bEdit() && scn->road) in frameRenderingQueued() 269 else if (edMode < ED_Road) in frameRenderingQueued() 468 if (road && edMode == ED_Road) in editMouse()
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H A D | SceneInit.cpp | 439 bool edTer = bEdit() && (edMode < ED_Road) && scn->road->bHitTer; in TerCircleUpd()
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H A D | TerrainEdit.cpp | 61 if (!first && (!ovBrushPrv || edMode >= ED_Road /*|| bMoveCam/*|| !bEdit()*/)) return; in updateBrushPrv()
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