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Searched refs:ED_Smooth (Results 1 – 6 of 6) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DTerrainBrushes.cpp17 {ED_Smooth,1, 22.f, 30.f, 2.f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth medium"},
18 {ED_Smooth,1, 16.f, 60.f, 2.f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth heavy"},
24 …{ED_Smooth,0, 48.f, 50.f, 4.f, 1.f, 5.8f,5,BRS_Triangle, -1.f,-0.01f, 0, "Smooth light peak…
25 …{ED_Smooth,0, 18.f, 20.f, 0.4f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth hard circl…
45 …{ED_Smooth,0, 49.f, 57.f, 4.0f, 0.8f, 5.8f, 5, BRS_Noise, -1.f,-0.01f, 0, "Smooth noise row"…
137 …{ED_Smooth,0, 30.f, 20.f, 2.97f, 0.4f, -0.9f, 3, BRS_Ngon, -1.f,-0.01f, 0, "Smooth sharp star…
H A DBaseApp.h17 ED_Deform=0, ED_Smooth, ED_Height, ED_Filter, /*ED_Paint,*/ enumerator
H A DUpdate_Key.cpp140 { case ED_Smooth: case ED_Height: case ED_Filter: in keyPressed()
631 …case key(S): if (bEdit()){ SetEdMode(ED_Smooth); curBr = 1; updBrush(); UpdEditWnds(); } bre… in keyPressed()
H A DUpdate_Frame.cpp167 case ED_Smooth: in frameEnded()
H A DSceneInit.cpp452 case ED_Smooth: moTerC->setMaterialName(0, "circle_smooth"); break; in TerCircleUpd()
H A DGui_Util.cpp136 else if (edMode == ED_Smooth) in UpdEditWnds()