Searched refs:ED_Smooth (Results 1 – 6 of 6) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | TerrainBrushes.cpp | 17 {ED_Smooth,1, 22.f, 30.f, 2.f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth medium"}, 18 {ED_Smooth,1, 16.f, 60.f, 2.f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth heavy"}, 24 …{ED_Smooth,0, 48.f, 50.f, 4.f, 1.f, 5.8f,5,BRS_Triangle, -1.f,-0.01f, 0, "Smooth light peak… 25 …{ED_Smooth,0, 18.f, 20.f, 0.4f, 1.f, 0.f, 5, BRS_Sinus, -1.f,-0.01f, 0, "Smooth hard circl… 45 …{ED_Smooth,0, 49.f, 57.f, 4.0f, 0.8f, 5.8f, 5, BRS_Noise, -1.f,-0.01f, 0, "Smooth noise row"… 137 …{ED_Smooth,0, 30.f, 20.f, 2.97f, 0.4f, -0.9f, 3, BRS_Ngon, -1.f,-0.01f, 0, "Smooth sharp star…
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H A D | BaseApp.h | 17 ED_Deform=0, ED_Smooth, ED_Height, ED_Filter, /*ED_Paint,*/ enumerator
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H A D | Update_Key.cpp | 140 { case ED_Smooth: case ED_Height: case ED_Filter: in keyPressed() 631 …case key(S): if (bEdit()){ SetEdMode(ED_Smooth); curBr = 1; updBrush(); UpdEditWnds(); } bre… in keyPressed()
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H A D | Update_Frame.cpp | 167 case ED_Smooth: in frameEnded()
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H A D | SceneInit.cpp | 452 case ED_Smooth: moTerC->setMaterialName(0, "circle_smooth"); break; in TerCircleUpd()
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H A D | Gui_Util.cpp | 136 else if (edMode == ED_Smooth) in UpdEditWnds()
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