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Searched refs:EERIE_ANIMMANAGER_ReleaseHandle (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEntity.cpp249 EERIE_ANIMMANAGER_ReleaseHandle(anims[n]); in ~Entity()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.h358 void EERIE_ANIMMANAGER_ReleaseHandle(ANIM_HANDLE * anim);
H A DMesh.cpp125 EERIE_ANIMMANAGER_ReleaseHandle(io->anims[num]); in ReleaseAnimFromIO()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp236 void EERIE_ANIMMANAGER_ReleaseHandle(ANIM_HANDLE * anim) { in EERIE_ANIMMANAGER_ReleaseHandle() function
1804 EERIE_ANIMMANAGER_ReleaseHandle(e->anims[j]); in EERIE_ANIMMANAGER_ReloadAll()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.cpp1123 EERIE_ANIMMANAGER_ReleaseHandle(io->anims[j]); in ARX_INTERACTIVE_ClearIODynData_II()