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Searched refs:EFFECT_IS_GOOD (Results 1 – 5 of 5) sorted by relevance

/dports/games/ivan/ivan-059/Script/
H A Dmaterial.dat4510 InteractionFlags = Base|EFFECT_IS_GOOD;
4898 InteractionFlags = Base|EFFECT_IS_GOOD;
4915 InteractionFlags = Base|EFFECT_IS_GOOD;
4931 InteractionFlags = Base|EFFECT_IS_GOOD;
4951 InteractionFlags = Base|EFFECT_IS_GOOD;
5013 InteractionFlags = Base|EFFECT_IS_GOOD;
5077 InteractionFlags = Base|EFFECT_IS_GOOD;
5172 InteractionFlags = Base|EFFECT_IS_GOOD;
5190 InteractionFlags = Base|EFFECT_IS_GOOD;
5208 InteractionFlags = Base|EFFECT_IS_GOOD;
[all …]
H A Ddefine.dat1418 #define EFFECT_IS_GOOD 16
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h1173 #define EFFECT_IS_GOOD 16 macro
H A Ddefinesvalidator.h2939 #ifdef EFFECT_IS_GOOD // DO NOT MODIFY! in Validate()
2941 bsB = EFFECT_IS_GOOD; in Validate()
2943 …alue 16 from .dat file mismatches hardcoded c++ define value of " << EFFECT_IS_GOOD << "!" << std:… in Validate()
/dports/games/ivan/ivan-059/Main/Source/
H A Dmiscitem.cpp39 { return GetSecondaryMaterial() && GetSecondaryMaterial()->GetInteractionFlags() & EFFECT_IS_GOOD; } in EffectIsGood()
44 … return GetSecondaryMaterial() && GetSecondaryMaterial()->GetInteractionFlags() & EFFECT_IS_GOOD; } in EffectIsGood()