Searched refs:EFFECT_IS_GOOD (Results 1 – 5 of 5) sorted by relevance
4510 InteractionFlags = Base|EFFECT_IS_GOOD;4898 InteractionFlags = Base|EFFECT_IS_GOOD;4915 InteractionFlags = Base|EFFECT_IS_GOOD;4931 InteractionFlags = Base|EFFECT_IS_GOOD;4951 InteractionFlags = Base|EFFECT_IS_GOOD;5013 InteractionFlags = Base|EFFECT_IS_GOOD;5077 InteractionFlags = Base|EFFECT_IS_GOOD;5172 InteractionFlags = Base|EFFECT_IS_GOOD;5190 InteractionFlags = Base|EFFECT_IS_GOOD;5208 InteractionFlags = Base|EFFECT_IS_GOOD;[all …]
1418 #define EFFECT_IS_GOOD 16
1173 #define EFFECT_IS_GOOD 16 macro
2939 #ifdef EFFECT_IS_GOOD // DO NOT MODIFY! in Validate()2941 bsB = EFFECT_IS_GOOD; in Validate()2943 …alue 16 from .dat file mismatches hardcoded c++ define value of " << EFFECT_IS_GOOD << "!" << std:… in Validate()
39 { return GetSecondaryMaterial() && GetSecondaryMaterial()->GetInteractionFlags() & EFFECT_IS_GOOD; } in EffectIsGood()44 … return GetSecondaryMaterial() && GetSecondaryMaterial()->GetInteractionFlags() & EFFECT_IS_GOOD; } in EffectIsGood()