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Searched refs:EFFECT_TYPE (Results 1 – 13 of 13) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Deffects.h57 enum EFFECT_TYPE enum
127 EFFECT_TYPE type; // what type is it within the group?
157 void addEffect(const Vector3i *pos, EFFECT_GROUP group, EFFECT_TYPE type, bool specified, iIMDShap…
158 void addEffect(const Vector3i *pos, EFFECT_GROUP group, EFFECT_TYPE type, bool specified, iIMDSh…
159 void addMultiEffect(const Vector3i *basePos, Vector3i *scatter, EFFECT_GROUP group, EFFECT_TYPE
H A Deffects.cpp255EFFECT_TYPE type, bool specified, iIMDShape *imd, unsigned int number, bool lit, unsigned int size… in addMultiEffect()
298 void addEffect(const Vector3i *pos, EFFECT_GROUP group, EFFECT_TYPE type, bool specified, iIMDShape… in addEffect()
303 void addEffect(const Vector3i *pos, EFFECT_GROUP group, EFFECT_TYPE type, bool specified, iIMDShape… in addEffect()
2275 curEffect->type = (EFFECT_TYPE)ini.value("type").toInt(); in readFXData()
H A Dfeature.cpp425 EFFECT_TYPE explosionSize; in destroyFeature()
H A Dprojectile.cpp1035EFFECT_TYPE facing = (psStats->facePlayer ? EXPLOSION_TYPE_SPECIFIED : EXPLOSION_TYPE_NOT_FACING); in proj_ImpactFunc()
1074EFFECT_TYPE facing = (psStats->facePlayer ? EXPLOSION_TYPE_SPECIFIED : EXPLOSION_TYPE_NOT_FACING); in proj_ImpactFunc()
H A Ddisplay3d.cpp3786 …ffectCircle(Position centre, int32_t radius, uint32_t auxVar, EFFECT_GROUP group, EFFECT_TYPE type) in showEffectCircle()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DVisibleEffect.h43 …enum EFFECT_TYPE { EFFECT_TYPE_NONE = 0, EFFECT_TYPE_FADE, EFFECT_TYPE_SLIDE, EFFECT_TYPE_ROTATE_X… enum
45 CAnimEffect(const TiXmlElement *node, EFFECT_TYPE effect);
46 CAnimEffect(unsigned int delay, unsigned int length, EFFECT_TYPE effect);
58 EFFECT_TYPE GetType() const { return m_effect; }; in GetType()
63 EFFECT_TYPE m_effect;
105 CRotateEffect(const TiXmlElement *node, EFFECT_TYPE effect);
H A DVisibleEffect.cpp23 CAnimEffect::CAnimEffect(const TiXmlElement *node, EFFECT_TYPE effect) in CAnimEffect()
38 CAnimEffect::CAnimEffect(unsigned int delay, unsigned int length, EFFECT_TYPE effect) in CAnimEffect()
201 CRotateEffect::CRotateEffect(const TiXmlElement *node, EFFECT_TYPE effect) : CAnimEffect(node, effe… in CRotateEffect()
/dports/devel/love/love-11.3/src/modules/audio/
H A Dwrap_Audio.cpp348 Effect::getConstant(Effect::EFFECT_TYPE, paramstr, Effect::TYPE_BASIC); in w_setEffect()
361 params[Effect::EFFECT_TYPE] = static_cast<int>(type); in w_setEffect()
447 Effect::Type type = static_cast<Effect::Type>((int)params[Effect::EFFECT_TYPE]); in w_getEffect()
H A DEffect.cpp181 {"type", Effect::EFFECT_TYPE},
316 {Effect::EFFECT_TYPE, Effect::PARAM_TYPE},
H A DEffect.h100 EFFECT_TYPE, enumerator
/dports/devel/love/love-11.3/src/modules/audio/openal/
H A DEffect.cpp92 type = (Type)(int) this->params[EFFECT_TYPE]; in setParams()
/dports/games/freeciv/freeciv-2.6.6/common/
H A Dpackets.def225 type EFFECT_TYPE = uint8(enum effect_type)
1870 EFFECT_TYPE effect_type;
/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dpackets.def225 type EFFECT_TYPE = uint8(enum effect_type)
1870 EFFECT_TYPE effect_type;