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Searched refs:EFF_LEVITATING (Results 1 – 16 of 16) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_imp.cpp55 myStats->EFFECTS[EFF_LEVITATING] = true; in initImp()
56 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initImp()
338 myStats->EFFECTS[EFF_LEVITATING] = true; in impMoveBodyparts()
339 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in impMoveBodyparts()
H A Dmonster_cockatrice.cpp55 myStats->EFFECTS[EFF_LEVITATING] = true; in initCockatrice()
56 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initCockatrice()
390 myStats->EFFECTS[EFF_LEVITATING] = true; in cockatriceMoveBodyparts()
391 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in cockatriceMoveBodyparts()
H A Dstat_editor.hpp76 static const int EFF_LEVITATING = 11; variable
H A Dmonster_lich.cpp70 myStats->EFFECTS[EFF_LEVITATING] = true; in initLich()
71 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLich()
H A Dstat.hpp37 static const int EFF_LEVITATING = 11; variable
H A Dmonster_sentrybot.cpp292 myStats->EFFECTS[EFF_LEVITATING] = true; in initGyroBot()
293 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initGyroBot()
1287 if ( !myStats->EFFECTS[EFF_LEVITATING] ) in gyroBotAnimate()
1289 myStats->EFFECTS[EFF_LEVITATING] = true; in gyroBotAnimate()
1290 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in gyroBotAnimate()
H A Dmonster_minotaur.cpp75 myStats->EFFECTS[EFF_LEVITATING] = true; in initMinotaur()
76 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initMinotaur()
H A Dmonster_lichfire.cpp70 myStats->EFFECTS[EFF_LEVITATING] = true; in initLichFire()
71 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLichFire()
H A Dmonster_lichice.cpp71 myStats->EFFECTS[EFF_LEVITATING] = true; in initLichIce()
72 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLichIce()
H A Dstat_shared.cpp223 stats->EFFECTS[EFF_LEVITATING] = true; in setDefaultMonsterStats()
224 stats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in setDefaultMonsterStats()
H A Dmonster_shadow.cpp91 myStats->EFFECTS[EFF_LEVITATING] = true; in initShadow()
92 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initShadow()
H A Dentity.cpp936 if ( !myStats->EFFECTS[EFF_LEVITATING] ) in effectTimes()
1194 case EFF_LEVITATING: in effectTimes()
3921 …if ( player >= 0 && (myStats->EFFECTS[EFF_LEVITATING] || myStats->EFFECTS[EFF_FLUTTER]) && MFLAG_D… in handleEffects()
3925 this->setEffect(EFF_LEVITATING, false, 0, true); in handleEffects()
4247 myStats->EFFECTS[EFF_LEVITATING] = true; in handleEffects()
4248 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 5 * TICKS_PER_SECOND; in handleEffects()
4447 myStats->EFFECTS[EFF_LEVITATING] = true; in handleEffects()
4448 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 5 * TICKS_PER_SECOND; in handleEffects()
12141 if ( mystats->EFFECTS[EFF_LEVITATING] == true ) in isLevitating()
H A Ditem_usage_funcs.cpp1216 stats->EFFECTS[EFF_LEVITATING] = true; in item_PotionLevitation()
1217 stats->EFFECTS_TIMERS[EFF_LEVITATING] = 1800 + item->beatitude * 600; in item_PotionLevitation()
/dports/games/barony/Barony-3.3.7/src/magic/
H A DcastSpell.cpp728 caster->setEffect(EFF_LEVITATING, true, duration, false); in castSpell()
1386 stats[caster->skill[2]]->EFFECTS[EFF_LEVITATING] = true; in castSpell()
1387 stats[caster->skill[2]]->EFFECTS_TIMERS[EFF_LEVITATING] = 5; in castSpell()
1418 if ( c == EFF_LEVITATING && stats[i]->EFFECTS[EFF_LEVITATING] ) in castSpell()
H A Dmagic.cpp1709 if ( targetStats->EFFECTS[EFF_LEVITATING] in spellEffectPolymorph()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dmagicgui.cpp414 case EFF_LEVITATING: in drawSustainedSpells()