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Searched refs:EF_ANIM01 (Results 1 – 25 of 71) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h446 #define EF_ANIM01 0x00000400 // automatically cycle between frames 0 and 1 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h539 #define EF_ANIM01 0x00000400 // automatically cycle between frames 0 and 1 at 2 hz macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_func.c677 self->s.effects |= EF_ANIM01; in button_done()
695 self->s.effects &= ~EF_ANIM01; in button_wait()
777 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_func.c677 self->s.effects |= EF_ANIM01; in button_done()
695 self->s.effects &= ~EF_ANIM01; in button_wait()
777 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_func.c677 self->s.effects |= EF_ANIM01; in button_done()
695 self->s.effects &= ~EF_ANIM01; in button_wait()
777 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_func.c625 self->s.effects |= EF_ANIM01; in button_done()
641 self->s.effects &= ~EF_ANIM01; in button_wait()
717 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_func.c611 self->s.effects |= EF_ANIM01; in button_done()
627 self->s.effects &= ~EF_ANIM01; in button_wait()
703 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_func.c628 self->s.effects |= EF_ANIM01; in button_done()
644 self->s.effects &= ~EF_ANIM01; in button_wait()
720 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_func.c678 self->s.effects |= EF_ANIM01; in button_done()
698 self->s.effects &= ~EF_ANIM01; in button_wait()
784 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/q2pro/q2pro/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_func.c703 self->s.effects |= EF_ANIM01; in button_done()
721 self->s.effects &= ~EF_ANIM01; in button_wait()
814 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_func.c703 self->s.effects |= EF_ANIM01; in button_done()
721 self->s.effects &= ~EF_ANIM01; in button_wait()
814 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_func.c696 self->s.effects |= EF_ANIM01; in button_done()
714 self->s.effects &= ~EF_ANIM01; in button_wait()
796 ent->s.effects |= EF_ANIM01; in SP_func_button()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_func.c627 self->s.effects |= EF_ANIM01; in button_done()
643 self->s.effects &= ~EF_ANIM01; in button_wait()
719 ent->s.effects |= EF_ANIM01; in SP_func_button()

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