/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 446 #define EF_ANIM01 0x00000400 // automatically cycle between frames 0 and 1 at 2 hz macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 539 #define EF_ANIM01 0x00000400 // automatically cycle between frames 0 and 1 at 2 hz macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_func.c | 677 self->s.effects |= EF_ANIM01; in button_done() 695 self->s.effects &= ~EF_ANIM01; in button_wait() 777 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_func.c | 677 self->s.effects |= EF_ANIM01; in button_done() 695 self->s.effects &= ~EF_ANIM01; in button_wait() 777 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_func.c | 677 self->s.effects |= EF_ANIM01; in button_done() 695 self->s.effects &= ~EF_ANIM01; in button_wait() 777 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_func.c | 625 self->s.effects |= EF_ANIM01; in button_done() 641 self->s.effects &= ~EF_ANIM01; in button_wait() 717 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_func.c | 611 self->s.effects |= EF_ANIM01; in button_done() 627 self->s.effects &= ~EF_ANIM01; in button_wait() 703 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_func.c | 628 self->s.effects |= EF_ANIM01; in button_done() 644 self->s.effects &= ~EF_ANIM01; in button_wait() 720 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_func.c | 678 self->s.effects |= EF_ANIM01; in button_done() 698 self->s.effects &= ~EF_ANIM01; in button_wait() 784 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_func.c | 703 self->s.effects |= EF_ANIM01; in button_done() 721 self->s.effects &= ~EF_ANIM01; in button_wait() 814 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_func.c | 703 self->s.effects |= EF_ANIM01; in button_done() 721 self->s.effects &= ~EF_ANIM01; in button_wait() 814 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_func.c | 696 self->s.effects |= EF_ANIM01; in button_done() 714 self->s.effects &= ~EF_ANIM01; in button_wait() 796 ent->s.effects |= EF_ANIM01; in SP_func_button()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_func.c | 627 self->s.effects |= EF_ANIM01; in button_done() 643 self->s.effects &= ~EF_ANIM01; in button_wait() 719 ent->s.effects |= EF_ANIM01; in SP_func_button()
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