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Searched refs:EF_ANIM23 (Results 1 – 25 of 71) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h447 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h540 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h564 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h568 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h568 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h564 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h568 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h549 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h547 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h344 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h564 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h564 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h549 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h564 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h567 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h632 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h632 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h545 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dq_shared.h586 #define EF_ANIM23 0x00000800 // automatically cycle between frames 2 and 3 at 2 hz macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h593 #define EF_ANIM23 0x00000800 /* automatically cycle between frames 2 and 3 at 2 hz */ macro

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