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Searched refs:EF_CROUCHING (Results 1 – 12 of 12) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dp_user.cc60 player->mo->extendedflags |= EF_CROUCHING; in CalcHeight()
62 player->mo->extendedflags &= ~EF_CROUCHING; in CalcHeight()
174 bool crouching = (player->mo->extendedflags & EF_CROUCHING) ? true : false; in MovePlayer()
H A De_player.cc645 temp = (mo->extendedflags & EF_CROUCHING) ? true : false; in G_CheckConditions()
H A Dvm_player.cc223 vm->ReturnFloat((ui_player_who->mo->extendedflags & EF_CROUCHING) ? 1 : 0); in PL_is_crouching()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h229 EF_CROUCHING = (1 << 25), enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_animation.c2018 ps->eFlags |= EF_CROUCHING; in BG_AnimUpdatePlayerStateConditions()
2020 ps->eFlags &= ~EF_CROUCHING; in BG_AnimUpdatePlayerStateConditions()
H A Dbg_public.h393 #define EF_CROUCHING 0x00000020 // player is crouching macro
H A Dbg_pmove.c2315 if ( pm->ps->eFlags & EF_CROUCHING ) { in PM_AdjustAimSpreadScale()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_animation.c2109 ps->eFlags |= EF_CROUCHING; in BG_AnimUpdatePlayerStateConditions()
2111 ps->eFlags &= ~EF_CROUCHING; in BG_AnimUpdatePlayerStateConditions()
H A Dbg_public.h379 #define EF_CROUCHING 0x00000020 // player is crouching macro
H A Dbg_pmove.c2623 …if ( ( pm->ps->eFlags & EF_CROUCHING ) && ( pm->ps->groundEntityNum != ENTITYNUM_NONE ) ) { //---… in PM_AdjustAimSpreadScale()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_players.c2532 if ( es->eFlags & EF_CROUCHING ) { in CG_AnimPlayerConditions()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_players.c4622 if ( es->eFlags & EF_CROUCHING ) { in CG_AnimPlayerConditions()