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Searched refs:EF_DIMLIGHT (Results 1 – 25 of 70) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_ents.c85 effects &= EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT; in CL_NewDlight()
96 if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) { in CL_NewDlight()
102 if (effects & EF_DIMLIGHT) in CL_NewDlight()
103 if (effects & ~EF_DIMLIGHT) in CL_NewDlight()
/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/nexball/
H A Dnexball.qh4 //EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dcsqcmodel_hooks.qh6 const int EF_DIMLIGHT = BIT(3);
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_ents.c93 effects &= EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT; in CL_NewDlight()
104 if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) { in CL_NewDlight()
110 if (effects & EF_DIMLIGHT) in CL_NewDlight()
111 if (effects & ~EF_DIMLIGHT) in CL_NewDlight()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsv_model.h166 #define EF_DIMLIGHT 0x00000008 macro
H A Dmodel.h306 #define EF_DIMLIGHT 0x00000008 macro
H A Dgl_model.h340 #define EF_DIMLIGHT 0x00000008 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h168 #define EF_DIMLIGHT 8 macro
H A Dmodel.h95 #define EF_DIMLIGHT 8 macro
/dports/games/tenebrae/tenebrae_0/
H A Dserver.h173 #define EF_DIMLIGHT 8 macro
H A Dgl_model.h39 #define EF_DIMLIGHT 8 macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dserver.h187 #define EF_DIMLIGHT 8 macro
H A Dgl_model.h39 #define EF_DIMLIGHT 8 macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dserver.h195 #define EF_DIMLIGHT 8 macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbothdefs.h130 #define EF_DIMLIGHT 8 // Both are needed as NQ uses EF_MUZZLE.. macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dserver.h261 #define EF_DIMLIGHT 8 macro
H A Dgl_model.h42 #define EF_DIMLIGHT 8 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbothdefs.h130 #define EF_DIMLIGHT 8 // Both are needed as NQ uses EF_MUZZLE.. macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dmodel.h49 #define EF_DIMLIGHT 8 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dserver.h306 #define EF_DIMLIGHT 8 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dclient.qc1025 self.effects = self.effects | EF_DIMLIGHT;
1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
1076 self.effects = self.effects | EF_DIMLIGHT;
1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dclient.qc1025 self.effects = self.effects | EF_DIMLIGHT;
1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
1076 self.effects = self.effects | EF_DIMLIGHT;
1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dclient.qc1025 self.effects = self.effects | EF_DIMLIGHT;
1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
1076 self.effects = self.effects | EF_DIMLIGHT;
1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
/dports/games/qcc/send/v101qc/
H A Dclient.qc1048 self.effects = self.effects | EF_DIMLIGHT;
1050 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
1083 self.effects = self.effects | EF_DIMLIGHT;
1085 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dclient.qc1048 self.effects = self.effects | EF_DIMLIGHT;
1050 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
1083 self.effects = self.effects | EF_DIMLIGHT;
1085 self.effects = self.effects - (self.effects & EF_DIMLIGHT);

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