/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_ents.c | 85 effects &= EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT; in CL_NewDlight() 96 if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) { in CL_NewDlight() 102 if (effects & EF_DIMLIGHT) in CL_NewDlight() 103 if (effects & ~EF_DIMLIGHT) in CL_NewDlight()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/nexball/ |
H A D | nexball.qh | 4 //EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | csqcmodel_hooks.qh | 6 const int EF_DIMLIGHT = BIT(3);
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_ents.c | 93 effects &= EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT; in CL_NewDlight() 104 if (effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)) { in CL_NewDlight() 110 if (effects & EF_DIMLIGHT) in CL_NewDlight() 111 if (effects & ~EF_DIMLIGHT) in CL_NewDlight()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | sv_model.h | 166 #define EF_DIMLIGHT 0x00000008 macro
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H A D | model.h | 306 #define EF_DIMLIGHT 0x00000008 macro
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H A D | gl_model.h | 340 #define EF_DIMLIGHT 0x00000008 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | server.h | 168 #define EF_DIMLIGHT 8 macro
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H A D | model.h | 95 #define EF_DIMLIGHT 8 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | server.h | 173 #define EF_DIMLIGHT 8 macro
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H A D | gl_model.h | 39 #define EF_DIMLIGHT 8 macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | server.h | 187 #define EF_DIMLIGHT 8 macro
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H A D | gl_model.h | 39 #define EF_DIMLIGHT 8 macro
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | server.h | 195 #define EF_DIMLIGHT 8 macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | bothdefs.h | 130 #define EF_DIMLIGHT 8 // Both are needed as NQ uses EF_MUZZLE.. macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | server.h | 261 #define EF_DIMLIGHT 8 macro
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H A D | gl_model.h | 42 #define EF_DIMLIGHT 8 macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | bothdefs.h | 130 #define EF_DIMLIGHT 8 // Both are needed as NQ uses EF_MUZZLE.. macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | model.h | 49 #define EF_DIMLIGHT 8 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | server.h | 306 #define EF_DIMLIGHT 8 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | client.qc | 1025 self.effects = self.effects | EF_DIMLIGHT; 1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT); 1076 self.effects = self.effects | EF_DIMLIGHT; 1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | client.qc | 1025 self.effects = self.effects | EF_DIMLIGHT; 1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT); 1076 self.effects = self.effects | EF_DIMLIGHT; 1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | client.qc | 1025 self.effects = self.effects | EF_DIMLIGHT; 1030 self.effects = self.effects - (self.effects & EF_DIMLIGHT); 1076 self.effects = self.effects | EF_DIMLIGHT; 1081 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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/dports/games/qcc/send/v101qc/ |
H A D | client.qc | 1048 self.effects = self.effects | EF_DIMLIGHT; 1050 self.effects = self.effects - (self.effects & EF_DIMLIGHT); 1083 self.effects = self.effects | EF_DIMLIGHT; 1085 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | client.qc | 1048 self.effects = self.effects | EF_DIMLIGHT; 1050 self.effects = self.effects - (self.effects & EF_DIMLIGHT); 1083 self.effects = self.effects | EF_DIMLIGHT; 1085 self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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