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Searched refs:EF_IgnoreFloorStep (Results 1 – 2 of 2) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dp_entity.h221 EF_IgnoreFloorStep = 0x00040000, // continue walk ignoring floor height changes enumerator
H A Dp_entity_world.cpp1295 if (!(EntityFlags & EF_IgnoreFloorStep)) in TryMove()