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Searched refs:EF_QUAD (Results 1 – 25 of 86) sorted by relevance

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/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_ents.c648 …if (effects & (EF_COLOR_SHELL|EF_PENT|EF_QUAD) && (!isclientviewer||(cl_3dcam->value && ((cl_predi… in AddEntityShells()
691 if (effects & EF_QUAD) { in AddEntityShells()
788 if (effects & EF_QUAD) { in CL_AddPacketEntities()
789 effects &= ~EF_QUAD; in CL_AddPacketEntities()
1393 s1->effects&(EF_PENT|EF_QUAD)) { in CL_AddViewWeapon()
1416 if (s1->effects & EF_QUAD) { in CL_AddViewWeapon()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_ents.c709 if (effects & EF_QUAD) { in CL_AddPacketEntities()
710 effects &= ~EF_QUAD; in CL_AddPacketEntities()
1408 …if (s1->effects & (EF_COLOR_SHELL | EF_QUAD | EF_PENT | EF_DOUBLE | EF_HALF_DAMAGE | EF_POWERSCREE… in CL_AddViewWeapon()
1415 if (s1->effects & EF_QUAD) in CL_AddViewWeapon()
1438 … (effects & (RF_SHELL_RED | RF_SHELL_BLUE | RF_SHELL_GREEN) || s1->effects & (EF_PENT | EF_QUAD)) { in CL_AddViewWeapon()
1458 if (s1->effects & EF_QUAD) { in CL_AddViewWeapon()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_weapon.c114 if (state->effects & EF_QUAD) in CG_AddViewWeapon()
H A Dcg_entities.c472 if (effects & EF_QUAD) { in CG_AddPacketEntities()
473 effects &= ~EF_QUAD; in CG_AddPacketEntities()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_monster.c398 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN|EF_DOUBLE|EF_QUAD|EF_PENT); in M_SetEffects()
427 ent->s.effects |= EF_QUAD; in M_SetEffects()
430 ent->s.effects &= ~EF_QUAD; in M_SetEffects()
H A Dm_widow.c1316 if (other->s.effects & EF_QUAD) in WidowRespondPowerup()
1388 if (ent->s.effects & EF_QUAD) in WidowPowerups()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_monster.c398 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN|EF_DOUBLE|EF_QUAD|EF_PENT); in M_SetEffects()
427 ent->s.effects |= EF_QUAD; in M_SetEffects()
430 ent->s.effects &= ~EF_QUAD; in M_SetEffects()
H A Dm_widow.c1316 if (other->s.effects & EF_QUAD) in WidowRespondPowerup()
1388 if (ent->s.effects & EF_QUAD) in WidowPowerups()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_ents.c692 if (effects & EF_QUAD) in CL_AddPacketEntities()
694 effects &= ~EF_QUAD; in CL_AddPacketEntities()
1266 …if (effects & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN) || s1->effects&(EF_PENT|EF_QUAD) || useF… in CL_AddViewWeapon()
1292 if (s1->effects & EF_QUAD && cl_gun->value) in CL_AddViewWeapon()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_ents.c692 if (effects & EF_QUAD) in CL_AddPacketEntities()
694 effects &= ~EF_QUAD; in CL_AddPacketEntities()
1266 …if (effects & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN) || s1->effects&(EF_PENT|EF_QUAD) || useF… in CL_AddViewWeapon()
1292 if (s1->effects & EF_QUAD && cl_gun->value) in CL_AddViewWeapon()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_ents.c860 if (effects & (EF_COLOR_SHELL|EF_PENT|EF_QUAD) in AddEntityShells()
909 if (effects & EF_QUAD) in AddEntityShells()
1792 if (effects & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN) || s1->effects&(EF_PENT|EF_QUAD)) in CL_AddViewWeapon()
1817 if (s1->effects & EF_QUAD) in CL_AddViewWeapon()
/dports/games/q2pro/q2pro/source/
H A Dcl_ents.c206 if (effects & EF_QUAD) { in CL_AddPacketEntities()
207 effects &= ~EF_QUAD; in CL_AddPacketEntities()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c764 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
772 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_view.c713 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
715 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_ents.c720 if(effects & EF_QUAD){ in CL_AddPacketEntities()
721 effects &= ~EF_QUAD; in CL_AddPacketEntities()
H A Dq_shared.h451 #define EF_QUAD 0x00008000 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_chase.c392 ent->crosshair->s.effects = EF_QUAD; in MakeFakeCrosshair()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_view.c803 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
811 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h544 #define EF_QUAD 0x00008000 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_view.c784 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
794 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_ents.c899 if (effects & EF_QUAD) in CL_AddPacketEntities()
901 effects &= ~EF_QUAD; in CL_AddPacketEntities()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_ents.c899 if (effects & EF_QUAD) in CL_AddPacketEntities()
901 effects &= ~EF_QUAD; in CL_AddPacketEntities()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_view.c784 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
794 ent->s.effects |= EF_QUAD; in G_SetClientEffects()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h568 #define EF_QUAD 0x00008000 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h572 #define EF_QUAD 0x00008000 macro

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