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Searched refs:EF_TAGTRAIL (Results 1 – 25 of 38) sorted by relevance

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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Ddm_tag.c218 tag_token->s.effects = EF_ROTATE | EF_TAGTRAIL; in Tag_DropToken()
253 ent->s.effects |= EF_TAGTRAIL; in Tag_PlayerEffects()
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Ddm_tag.c218 tag_token->s.effects = EF_ROTATE | EF_TAGTRAIL; in Tag_DropToken()
253 ent->s.effects |= EF_TAGTRAIL; in Tag_PlayerEffects()
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/q2pro/q2pro/source/
H A Dcl_ents.c357 else if (effects & EF_TAGTRAIL) //PGM in CL_AddPacketEntities()
598 else if (effects & EF_TAGTRAIL) in CL_AddPacketEntities()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_spells.c311 best->s.effects |= EF_TAGTRAIL; in MatrixEffects()
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_ents.c1048 else if (effects & EF_TAGTRAIL) //PGM in CL_AddPacketEntities()
1277 else if (effects & EF_TAGTRAIL) in CL_AddPacketEntities()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_ents.c1048 else if (effects & EF_TAGTRAIL) //PGM in CL_AddPacketEntities()
1277 else if (effects & EF_TAGTRAIL) in CL_AddPacketEntities()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h585 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h589 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h589 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h585 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h589 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h570 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h568 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h365 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h585 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h585 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h570 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h585 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h588 #define EF_TAGTRAIL 0x20000000 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h566 #define EF_TAGTRAIL 0x20000000 macro

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