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Searched refs:EL_BOMB (Results 1 – 25 of 32) sorted by relevance

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/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c1230 if (element == EL_BOMB || element == EL_MINE) in HitElement()
2173 if (center_element == EL_BOMB || IS_MCDUFFIN(center_element)) in Explode()
2199 if (Store[x][y] == EL_BOMB) in Explode()
2283 else if (element == EL_BOMB || IS_MCDUFFIN(element)) in Bang()
2432 if (Store[newx][newy] == EL_BOMB) in ContinueMoving()
2904 element != EL_BOMB && in GameActions()
3020 if (element == EL_BOMB && CT > 1500) in GameActions()
3077 EL_BOMB, in GameActions()
3103 element = (rnd == 0 ? EL_KETTLE : rnd == 1 ? EL_BOMB : EL_PRISM); in GameActions()
3532 if (element == EL_BOMB) in MovePacMen()
H A Dmain.h146 (e) == EL_BOMB || \
596 #define EL_BOMB 30 macro
H A Dtools.c1842 case EL_BOMB: return GFX_BOMB; in el2gfx()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dconf_e2s.c272 EL_BOMB, FALSE, ACTION_PUSHING,
H A Dtools.c4403 EL_BOMB, -1, MV_BIT_RIGHT
4407 EL_BOMB, -1, MV_BIT_LEFT
5085 EL_BOMB, -1, -1
5089 EL_BOMB, -1, -1
5093 EL_BOMB, -1, -1
5097 EL_BOMB, ACTION_FALLING, -1
5101 EL_BOMB, ACTION_FALLING, -1
5113 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5117 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5121 EL_BOMB, ACTION_ACTIVATING, -1
[all …]
H A Dinit.c2955 EL_BOMB, in InitElementPropertiesStatic()
3027 EL_BOMB, in InitElementPropertiesStatic()
3058 EL_BOMB, in InitElementPropertiesStatic()
3095 EL_BOMB, in InitElementPropertiesStatic()
3134 EL_BOMB, in InitElementPropertiesStatic()
3149 EL_BOMB, in InitElementPropertiesStatic()
3292 EL_BOMB, in InitElementPropertiesStatic()
3393 EL_BOMB, in InitElementPropertiesStatic()
H A Dmain.h847 (e) == EL_PEARL ? EL_BOMB : \
1043 #define EL_BOMB 19 macro
H A Dfiles.c3287 case 0x06: return EL_BOMB;
3352 case 0x10: return EL_BOMB;
3353 case 0x11: return EL_BOMB; /* EMC */
3370 case 0x21: return EL_BOMB; /* EMC */
3464 case 0x77: return EL_BOMB; /* left */ /* EMC */
3465 case 0x78: return EL_BOMB; /* right */ /* EMC */
4589 element = EL_BOMB; in getMappedElement_DC()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dconf_e2s.c272 EL_BOMB, FALSE, ACTION_PUSHING,
H A Dtools.c4403 EL_BOMB, -1, MV_BIT_RIGHT
4407 EL_BOMB, -1, MV_BIT_LEFT
5085 EL_BOMB, -1, -1
5089 EL_BOMB, -1, -1
5093 EL_BOMB, -1, -1
5097 EL_BOMB, ACTION_FALLING, -1
5101 EL_BOMB, ACTION_FALLING, -1
5113 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5117 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5121 EL_BOMB, ACTION_ACTIVATING, -1
[all …]
H A Dinit.c2955 EL_BOMB, in InitElementPropertiesStatic()
3027 EL_BOMB, in InitElementPropertiesStatic()
3058 EL_BOMB, in InitElementPropertiesStatic()
3095 EL_BOMB, in InitElementPropertiesStatic()
3134 EL_BOMB, in InitElementPropertiesStatic()
3149 EL_BOMB, in InitElementPropertiesStatic()
3292 EL_BOMB, in InitElementPropertiesStatic()
3393 EL_BOMB, in InitElementPropertiesStatic()
H A Dmain.h847 (e) == EL_PEARL ? EL_BOMB : \
1043 #define EL_BOMB 19 macro
H A Dfiles.c3287 case 0x06: return EL_BOMB;
3352 case 0x10: return EL_BOMB;
3353 case 0x11: return EL_BOMB; /* EMC */
3370 case 0x21: return EL_BOMB; /* EMC */
3464 case 0x77: return EL_BOMB; /* left */ /* EMC */
3465 case 0x78: return EL_BOMB; /* right */ /* EMC */
4589 element = EL_BOMB; in getMappedElement_DC()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dconf_e2s.c272 EL_BOMB, FALSE, ACTION_PUSHING,
H A Dinit.c3045 EL_BOMB, in InitElementPropertiesStatic()
3117 EL_BOMB, in InitElementPropertiesStatic()
3148 EL_BOMB, in InitElementPropertiesStatic()
3185 EL_BOMB, in InitElementPropertiesStatic()
3224 EL_BOMB, in InitElementPropertiesStatic()
3239 EL_BOMB, in InitElementPropertiesStatic()
3382 EL_BOMB, in InitElementPropertiesStatic()
3483 EL_BOMB, in InitElementPropertiesStatic()
H A Dtools.c4906 EL_BOMB, -1, MV_BIT_RIGHT
4910 EL_BOMB, -1, MV_BIT_LEFT
5588 EL_BOMB, -1, -1
5592 EL_BOMB, -1, -1
5596 EL_BOMB, -1, -1
5600 EL_BOMB, ACTION_FALLING, -1
5604 EL_BOMB, ACTION_FALLING, -1
5616 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5620 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5624 EL_BOMB, ACTION_ACTIVATING, -1
[all …]
H A Dmain.h850 (e) == EL_PEARL ? EL_BOMB : \
1079 #define EL_BOMB 19 macro
H A Dfiles.c3492 case 0x06: return EL_BOMB;
3557 case 0x10: return EL_BOMB;
3558 case 0x11: return EL_BOMB; /* EMC */
3575 case 0x21: return EL_BOMB; /* EMC */
3669 case 0x77: return EL_BOMB; /* left */ /* EMC */
3670 case 0x78: return EL_BOMB; /* right */ /* EMC */
4796 element = EL_BOMB; in getMappedElement_DC()
H A Dconf_e2g.c709 EL_BOMB, -1, -1, FALSE,
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dconf_e2s.c272 EL_BOMB, FALSE, ACTION_PUSHING,
H A Dinit.c3045 EL_BOMB, in InitElementPropertiesStatic()
3117 EL_BOMB, in InitElementPropertiesStatic()
3148 EL_BOMB, in InitElementPropertiesStatic()
3185 EL_BOMB, in InitElementPropertiesStatic()
3224 EL_BOMB, in InitElementPropertiesStatic()
3239 EL_BOMB, in InitElementPropertiesStatic()
3382 EL_BOMB, in InitElementPropertiesStatic()
3483 EL_BOMB, in InitElementPropertiesStatic()
H A Dtools.c4906 EL_BOMB, -1, MV_BIT_RIGHT
4910 EL_BOMB, -1, MV_BIT_LEFT
5588 EL_BOMB, -1, -1
5592 EL_BOMB, -1, -1
5596 EL_BOMB, -1, -1
5600 EL_BOMB, ACTION_FALLING, -1
5604 EL_BOMB, ACTION_FALLING, -1
5616 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5620 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5624 EL_BOMB, ACTION_ACTIVATING, -1
[all …]
H A Dmain.h850 (e) == EL_PEARL ? EL_BOMB : \
1079 #define EL_BOMB 19 macro
H A Dfiles.c3492 case 0x06: return EL_BOMB;
3557 case 0x10: return EL_BOMB;
3558 case 0x11: return EL_BOMB; /* EMC */
3575 case 0x21: return EL_BOMB; /* EMC */
3669 case 0x77: return EL_BOMB; /* left */ /* EMC */
3670 case 0x78: return EL_BOMB; /* right */ /* EMC */
4796 element = EL_BOMB; in getMappedElement_DC()
H A Dconf_e2g.c709 EL_BOMB, -1, -1, FALSE,

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