/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 1230 if (element == EL_BOMB || element == EL_MINE) in HitElement() 2173 if (center_element == EL_BOMB || IS_MCDUFFIN(center_element)) in Explode() 2199 if (Store[x][y] == EL_BOMB) in Explode() 2283 else if (element == EL_BOMB || IS_MCDUFFIN(element)) in Bang() 2432 if (Store[newx][newy] == EL_BOMB) in ContinueMoving() 2904 element != EL_BOMB && in GameActions() 3020 if (element == EL_BOMB && CT > 1500) in GameActions() 3077 EL_BOMB, in GameActions() 3103 element = (rnd == 0 ? EL_KETTLE : rnd == 1 ? EL_BOMB : EL_PRISM); in GameActions() 3532 if (element == EL_BOMB) in MovePacMen()
|
H A D | main.h | 146 (e) == EL_BOMB || \ 596 #define EL_BOMB 30 macro
|
H A D | tools.c | 1842 case EL_BOMB: return GFX_BOMB; in el2gfx()
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | conf_e2s.c | 272 EL_BOMB, FALSE, ACTION_PUSHING,
|
H A D | tools.c | 4403 EL_BOMB, -1, MV_BIT_RIGHT 4407 EL_BOMB, -1, MV_BIT_LEFT 5085 EL_BOMB, -1, -1 5089 EL_BOMB, -1, -1 5093 EL_BOMB, -1, -1 5097 EL_BOMB, ACTION_FALLING, -1 5101 EL_BOMB, ACTION_FALLING, -1 5113 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5117 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5121 EL_BOMB, ACTION_ACTIVATING, -1 [all …]
|
H A D | init.c | 2955 EL_BOMB, in InitElementPropertiesStatic() 3027 EL_BOMB, in InitElementPropertiesStatic() 3058 EL_BOMB, in InitElementPropertiesStatic() 3095 EL_BOMB, in InitElementPropertiesStatic() 3134 EL_BOMB, in InitElementPropertiesStatic() 3149 EL_BOMB, in InitElementPropertiesStatic() 3292 EL_BOMB, in InitElementPropertiesStatic() 3393 EL_BOMB, in InitElementPropertiesStatic()
|
H A D | main.h | 847 (e) == EL_PEARL ? EL_BOMB : \ 1043 #define EL_BOMB 19 macro
|
H A D | files.c | 3287 case 0x06: return EL_BOMB; 3352 case 0x10: return EL_BOMB; 3353 case 0x11: return EL_BOMB; /* EMC */ 3370 case 0x21: return EL_BOMB; /* EMC */ 3464 case 0x77: return EL_BOMB; /* left */ /* EMC */ 3465 case 0x78: return EL_BOMB; /* right */ /* EMC */ 4589 element = EL_BOMB; in getMappedElement_DC()
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | conf_e2s.c | 272 EL_BOMB, FALSE, ACTION_PUSHING,
|
H A D | tools.c | 4403 EL_BOMB, -1, MV_BIT_RIGHT 4407 EL_BOMB, -1, MV_BIT_LEFT 5085 EL_BOMB, -1, -1 5089 EL_BOMB, -1, -1 5093 EL_BOMB, -1, -1 5097 EL_BOMB, ACTION_FALLING, -1 5101 EL_BOMB, ACTION_FALLING, -1 5113 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5117 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5121 EL_BOMB, ACTION_ACTIVATING, -1 [all …]
|
H A D | init.c | 2955 EL_BOMB, in InitElementPropertiesStatic() 3027 EL_BOMB, in InitElementPropertiesStatic() 3058 EL_BOMB, in InitElementPropertiesStatic() 3095 EL_BOMB, in InitElementPropertiesStatic() 3134 EL_BOMB, in InitElementPropertiesStatic() 3149 EL_BOMB, in InitElementPropertiesStatic() 3292 EL_BOMB, in InitElementPropertiesStatic() 3393 EL_BOMB, in InitElementPropertiesStatic()
|
H A D | main.h | 847 (e) == EL_PEARL ? EL_BOMB : \ 1043 #define EL_BOMB 19 macro
|
H A D | files.c | 3287 case 0x06: return EL_BOMB; 3352 case 0x10: return EL_BOMB; 3353 case 0x11: return EL_BOMB; /* EMC */ 3370 case 0x21: return EL_BOMB; /* EMC */ 3464 case 0x77: return EL_BOMB; /* left */ /* EMC */ 3465 case 0x78: return EL_BOMB; /* right */ /* EMC */ 4589 element = EL_BOMB; in getMappedElement_DC()
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | conf_e2s.c | 272 EL_BOMB, FALSE, ACTION_PUSHING,
|
H A D | init.c | 3045 EL_BOMB, in InitElementPropertiesStatic() 3117 EL_BOMB, in InitElementPropertiesStatic() 3148 EL_BOMB, in InitElementPropertiesStatic() 3185 EL_BOMB, in InitElementPropertiesStatic() 3224 EL_BOMB, in InitElementPropertiesStatic() 3239 EL_BOMB, in InitElementPropertiesStatic() 3382 EL_BOMB, in InitElementPropertiesStatic() 3483 EL_BOMB, in InitElementPropertiesStatic()
|
H A D | tools.c | 4906 EL_BOMB, -1, MV_BIT_RIGHT 4910 EL_BOMB, -1, MV_BIT_LEFT 5588 EL_BOMB, -1, -1 5592 EL_BOMB, -1, -1 5596 EL_BOMB, -1, -1 5600 EL_BOMB, ACTION_FALLING, -1 5604 EL_BOMB, ACTION_FALLING, -1 5616 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5620 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5624 EL_BOMB, ACTION_ACTIVATING, -1 [all …]
|
H A D | main.h | 850 (e) == EL_PEARL ? EL_BOMB : \ 1079 #define EL_BOMB 19 macro
|
H A D | files.c | 3492 case 0x06: return EL_BOMB; 3557 case 0x10: return EL_BOMB; 3558 case 0x11: return EL_BOMB; /* EMC */ 3575 case 0x21: return EL_BOMB; /* EMC */ 3669 case 0x77: return EL_BOMB; /* left */ /* EMC */ 3670 case 0x78: return EL_BOMB; /* right */ /* EMC */ 4796 element = EL_BOMB; in getMappedElement_DC()
|
H A D | conf_e2g.c | 709 EL_BOMB, -1, -1, FALSE,
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | conf_e2s.c | 272 EL_BOMB, FALSE, ACTION_PUSHING,
|
H A D | init.c | 3045 EL_BOMB, in InitElementPropertiesStatic() 3117 EL_BOMB, in InitElementPropertiesStatic() 3148 EL_BOMB, in InitElementPropertiesStatic() 3185 EL_BOMB, in InitElementPropertiesStatic() 3224 EL_BOMB, in InitElementPropertiesStatic() 3239 EL_BOMB, in InitElementPropertiesStatic() 3382 EL_BOMB, in InitElementPropertiesStatic() 3483 EL_BOMB, in InitElementPropertiesStatic()
|
H A D | tools.c | 4906 EL_BOMB, -1, MV_BIT_RIGHT 4910 EL_BOMB, -1, MV_BIT_LEFT 5588 EL_BOMB, -1, -1 5592 EL_BOMB, -1, -1 5596 EL_BOMB, -1, -1 5600 EL_BOMB, ACTION_FALLING, -1 5604 EL_BOMB, ACTION_FALLING, -1 5616 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5620 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT 5624 EL_BOMB, ACTION_ACTIVATING, -1 [all …]
|
H A D | main.h | 850 (e) == EL_PEARL ? EL_BOMB : \ 1079 #define EL_BOMB 19 macro
|
H A D | files.c | 3492 case 0x06: return EL_BOMB; 3557 case 0x10: return EL_BOMB; 3558 case 0x11: return EL_BOMB; /* EMC */ 3575 case 0x21: return EL_BOMB; /* EMC */ 3669 case 0x77: return EL_BOMB; /* left */ /* EMC */ 3670 case 0x78: return EL_BOMB; /* right */ /* EMC */ 4796 element = EL_BOMB; in getMappedElement_DC()
|
H A D | conf_e2g.c | 709 EL_BOMB, -1, -1, FALSE,
|