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Searched refs:EL_EXPLODING_TRANSP (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h141 (e) == EL_EXPLODING_TRANSP)
903 #define EL_EXPLODING_TRANSP 602 macro
H A Dgame.c533 if (element == EL_EMPTY || element == EL_EXPLODING_TRANSP) in ScanPixel()
2189 Feld[x][y] = EL_EXPLODING_TRANSP; in Explode()