Searched refs:EMMO_Create (Results 1 – 2 of 2) sorted by relevance
1219 auto ctl = new C4ControlEMMoveObject(EMMO_Create, x, y, container); in CreateObject()1332 case EMMO_Create: in Execute()1399 else if (eAction == EMMO_Create) in CompileFunc()
449 EMMO_Create, // create a new object (used by C4Game::DropDef) enumerator