Searched refs:ENCH_TOBOTH (Results 1 – 1 of 1) sorted by relevance
335 #define ENCH_TOBOTH 0x03 macro509 if (num_dam && enchant(obj, num_hit, ENCH_TOBOTH)) okay = true; in enchant_spell()2399 if ((context->subtype & ENCH_TOBOTH) == ENCH_TOBOTH) { in effect_handler_ENCHANT()5678 val = ENCH_TOBOTH; in effect_subtype()