Searched refs:END_COWER (Results 1 – 4 of 4) sorted by relevance
301 case END_COWER: return "END_COWER"; in getAnimationName()
393 END_COWER, enumerator
636 gubAnimSurfaceIndex[REGMALE][END_COWER] = RGMCOWER; in InitAnimationSurfacesPerBodytype()990 gubAnimSurfaceIndex[BIGMALE][END_COWER] = BGMCOWER; in InitAnimationSurfacesPerBodytype()1357 gubAnimSurfaceIndex[STOCKYMALE][END_COWER] = RGMCOWER; in InitAnimationSurfacesPerBodytype()1708 gubAnimSurfaceIndex[REGFEMALE][END_COWER] = RGFCOWER; in InitAnimationSurfacesPerBodytype()2051 gubAnimSurfaceIndex[FATCIV][END_COWER] = FATMANCOWER; in InitAnimationSurfacesPerBodytype()2086 gubAnimSurfaceIndex[MANCIV][END_COWER] = MANCIVCOWER; in InitAnimationSurfacesPerBodytype()2122 gubAnimSurfaceIndex[MINICIV][END_COWER] = MINICOWER; in InitAnimationSurfacesPerBodytype()2158 gubAnimSurfaceIndex[DRESSCIV][END_COWER] = DRESSCIVCOWER; in InitAnimationSurfacesPerBodytype()2189 gubAnimSurfaceIndex[HATKIDCIV][END_COWER] = HATKIDCIVCOWER; in InitAnimationSurfacesPerBodytype()2230 gubAnimSurfaceIndex[KIDCIV][END_COWER] = KIDCIVCOWER; in InitAnimationSurfacesPerBodytype()[all …]
1113 usNewState = END_COWER; in EVENT_InitNewSoldierAnim()5344 EVENT_InitNewSoldierAnim( pSoldier, END_COWER, 0 , FALSE ); in BeginSoldierGetup()8591 EVENT_InitNewSoldierAnim( pSoldier, END_COWER, 0, FALSE ); in SetSoldierCowerState()