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Searched refs:END_DOCTOR (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc323 case END_DOCTOR: return "END_DOCTOR"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h426 END_DOCTOR, enumerator
H A DAnimation_Control.cc652 gubAnimSurfaceIndex[REGMALE][END_DOCTOR] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1009 gubAnimSurfaceIndex[BIGMALE][END_DOCTOR] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()
1373 gubAnimSurfaceIndex[STOCKYMALE][END_DOCTOR] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1724 gubAnimSurfaceIndex[REGFEMALE][END_DOCTOR] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc2610 const UINT16 state = (guiCurrentScreen == GAME_SCREEN ? END_DOCTOR : STANDING); in AssignmentDone()