Searched refs:END_DOCTOR (Results 1 – 4 of 4) sorted by relevance
323 case END_DOCTOR: return "END_DOCTOR"; in getAnimationName()
426 END_DOCTOR, enumerator
652 gubAnimSurfaceIndex[REGMALE][END_DOCTOR] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1009 gubAnimSurfaceIndex[BIGMALE][END_DOCTOR] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()1373 gubAnimSurfaceIndex[STOCKYMALE][END_DOCTOR] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1724 gubAnimSurfaceIndex[REGFEMALE][END_DOCTOR] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()
2610 const UINT16 state = (guiCurrentScreen == GAME_SCREEN ? END_DOCTOR : STANDING); in AssignmentDone()