Searched refs:END_HURT_WALKING (Results 1 – 4 of 4) sorted by relevance
355 case END_HURT_WALKING: return "END_HURT_WALKING"; in getAnimationName()
473 END_HURT_WALKING, enumerator
667 gubAnimSurfaceIndex[REGMALE][END_HURT_WALKING] = RGMHURTSTANDINGR; in InitAnimationSurfacesPerBodytype()804 gubAnimSurfaceItemSubIndex[REGMALE][END_HURT_WALKING] = RGMHURTSTANDINGN; in InitAnimationSurfacesPerBodytype()1023 gubAnimSurfaceIndex[BIGMALE][END_HURT_WALKING] = BGMHURTSTANDINGR; in InitAnimationSurfacesPerBodytype()1085 gubAnimSurfaceItemSubIndex[BIGMALE][END_HURT_WALKING] = BGMHURTSTANDINGN; in InitAnimationSurfacesPerBodytype()1388 gubAnimSurfaceIndex[STOCKYMALE][END_HURT_WALKING] = RGMHURTSTANDINGR; in InitAnimationSurfacesPerBodytype()1450 gubAnimSurfaceItemSubIndex[STOCKYMALE][END_HURT_WALKING] = RGMHURTSTANDINGN; in InitAnimationSurfacesPerBodytype()1740 gubAnimSurfaceIndex[REGFEMALE][END_HURT_WALKING] = RGFHURTSTANDINGR; in InitAnimationSurfacesPerBodytype()1802 gubAnimSurfaceItemSubIndex[REGFEMALE][END_HURT_WALKING] = RGFHURTSTANDINGN; in InitAnimationSurfacesPerBodytype()
1135 usNewState = END_HURT_WALKING; in EVENT_InitNewSoldierAnim()