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Searched refs:END_OPEN_DOOR_CROUCHED (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc368 case END_OPEN_DOOR_CROUCHED: return "END_OPEN_DOOR_CROUCHED"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h490 END_OPEN_DOOR_CROUCHED, enumerator
H A DHandle_Doors.cc109 return standing ? anim_state : END_OPEN_DOOR_CROUCHED; in GetAnimStateForInteraction()
H A DSoldier_Ani.cc1762 pSoldier->usAnimState == END_OPEN_DOOR_CROUCHED || in AdjustToNextAnimationFrame()
1844 …oldier->usAnimState == END_OPEN_DOOR || pSoldier->usAnimState == END_OPEN_DOOR_CROUCHED || pSoldie… in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc680 gubAnimSurfaceIndex[REGMALE][END_OPEN_DOOR_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1036 gubAnimSurfaceIndex[BIGMALE][END_OPEN_DOOR_CROUCHED] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()
1401 gubAnimSurfaceIndex[STOCKYMALE][END_OPEN_DOOR_CROUCHED] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1753 gubAnimSurfaceIndex[REGFEMALE][END_OPEN_DOOR_CROUCHED] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()
H A DHandle_UI.cc5004 sel->usAnimState == END_OPEN_DOOR_CROUCHED || in SelectedGuyInBusyAnimation()