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Searched refs:END_REPAIRMAN (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc326 case END_REPAIRMAN: return "END_REPAIRMAN"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h429 END_REPAIRMAN, enumerator
H A DAnimation_Control.cc655 gubAnimSurfaceIndex[REGMALE][END_REPAIRMAN] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1012 gubAnimSurfaceIndex[BIGMALE][END_REPAIRMAN] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()
1376 gubAnimSurfaceIndex[STOCKYMALE][END_REPAIRMAN] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()
1727 gubAnimSurfaceIndex[REGFEMALE][END_REPAIRMAN] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc2615 const UINT16 state = (guiCurrentScreen == GAME_SCREEN ? END_REPAIRMAN : STANDING); in AssignmentDone()