Searched refs:END_REPAIRMAN (Results 1 – 4 of 4) sorted by relevance
326 case END_REPAIRMAN: return "END_REPAIRMAN"; in getAnimationName()
429 END_REPAIRMAN, enumerator
655 gubAnimSurfaceIndex[REGMALE][END_REPAIRMAN] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1012 gubAnimSurfaceIndex[BIGMALE][END_REPAIRMAN] = BGMMEDIC; in InitAnimationSurfacesPerBodytype()1376 gubAnimSurfaceIndex[STOCKYMALE][END_REPAIRMAN] = RGMMEDIC; in InitAnimationSurfacesPerBodytype()1727 gubAnimSurfaceIndex[REGFEMALE][END_REPAIRMAN] = RGFMEDIC; in InitAnimationSurfacesPerBodytype()
2615 const UINT16 state = (guiCurrentScreen == GAME_SCREEN ? END_REPAIRMAN : STANDING); in AssignmentDone()