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Searched refs:ENGINE2 (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/engine/
H A Druneng.asm32 ;; Main event loop: Look for ENGINE2 requests and scan ctrls ;;
41 JE ENGINE2 ; /
42 ENGINE2_RET ; ENGINE2 returns here.
H A Dengine1.asm367 ;; Queue up ENGINE2 and chain return via MISCISR. ;;
/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/
H A Ddata.h55 #define ENGINE2 49 /* RLE */ macro
/dports/games/spacezero/spacezero/include/
H A Dobjects.h190 #define ENGINE2 2 macro
/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/
H A Dspacepat.asm287 MUXOK SCRATCH 1 ; Flag: Ok to run UPMUX in ENGINE2
/dports/dns/p5-Net-DNS-Zone-Parser/Net-DNS-Zone-Parser-0.02/t/
H A Droot99 AN. 172800 IN NS ENGINE2.UNA.AN.
106 ENGINE2.UNA.AN. 172800 IN A 65.174.238.100
/dports/games/spacezero/spacezero/src/
H A Dobjects.c655 case ENGINE2: in NewEngine()
H A Dai.c2575 CANNON0,ENGINE2,obj1->player,obj1,obj1->in); in FireCannon()