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Searched refs:ERR_DIE (Results 1 – 2 of 2) sorted by relevance

/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dcommon.c420 if (recursive && code != ERR_DIE) in Com_Error()
475 if (code != ERR_DIE) in Com_Error()
1561 Com_Error (ERR_DIE, "Z_Free: bad magic"); in Z_FreeRelease()
1576 Com_Error (ERR_DIE, "Z_Free: null pointer given from %s", free_from_game ? "GAME" : "EXECUTABLE"); in Z_FreeDebug()
1584 …Com_Error (ERR_DIE, "Z_Free: bad magic freeing %p from %s", z, free_from_game ? "GAME" : "EXECUTAB… in Z_FreeDebug()
1753 Com_Error (ERR_DIE, "Z_Verify: memory chain state corrupted during '%s'", string); in Z_Verify()
1764 Com_Error (ERR_DIE, "Z_TagMalloc: trying to allocate %d bytes!", size); in Z_TagMallocDebug()
1769 Com_Error (ERR_DIE, "Z_TagMalloc: trying to allocate %d bytes!", size); in Z_TagMallocDebug()
1823 Com_Error (ERR_DIE, "Z_TagMalloc: Illegal allocation size of %d bytes from %p for tag %d", size, in Z_TagMallocRelease()
1904 Com_Error (ERR_DIE, "Game DLL tried to allocate 0 bytes from code at %p!", retAddr); in Z_TagMallocGame()
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/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h258 #define ERR_DIE 5 // r1ch: die ASAP. memory corrupt or other super-fatal macro