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Searched refs:ET_BREAKABLE (Results 1 – 8 of 8) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/world/
H A De_event_entperish.cpp83 case ET_BREAKABLE: in CL_EntPerish()
H A De_event_addbrushmodel.cpp47 …if (type != ET_BREAKABLE && type != ET_DOOR && type != ET_ROTATING && type != ET_DOOR_SLIDING && t… in CL_AddBrushModel()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_local.h136 #define G_IsBrushModel(ent) ((ent)->type == ET_BREAKABLE || G_IsDoor(ent) || (ent)->type == ET_ROT…
H A Dq_shared.h149 ET_BREAKABLE, enumerator
H A Dg_func.cpp132 ent->type = ET_BREAKABLE; in SP_func_breakable()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_localentity.h268 #define LE_IsBreakable(le) ((le)->type == ET_BREAKABLE)
H A Dcl_localentity.cpp976 case ET_BREAKABLE: in LE_BrushModelAction()
H A Dcl_actor.cpp683 case ET_BREAKABLE: in CL_DisplayBlockedPaths_f()