Searched refs:EVENT_KINGDOM_INFO (Results 1 – 3 of 3) sorted by relevance
110 case EVENT_KINGDOM_INFO: in EventsName()268 key_events[EVENT_KINGDOM_INFO] = KEY_k; in HotKeysDefaults()
107 EVENT_KINGDOM_INFO, enumerator
829 else if ( HotKeyPressEvent( Game::EVENT_KINGDOM_INFO ) ) in HumanTurn()