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Searched refs:EVENT_SAVEGAME (Results 1 – 6 of 6) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_hotkeys.cpp94 case EVENT_SAVEGAME: in EventsName()
252 key_events[EVENT_SAVEGAME] = KEY_s; in HotKeysDefaults()
H A Dgame.h100 EVENT_SAVEGAME, enumerator
H A Dgame_startgame.cpp807 else if ( HotKeyPressEvent( Game::EVENT_SAVEGAME ) ) in HumanTurn()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Devents_defs.h100 EVENT_SAVEGAME, enumerator
H A Dsavegame.cpp825 VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); in G_SavePlayer()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua172 EVENT_SAVEGAME = 92,