Searched refs:EVENT_SAVEGAME (Results 1 – 6 of 6) sorted by relevance
94 case EVENT_SAVEGAME: in EventsName()252 key_events[EVENT_SAVEGAME] = KEY_s; in HotKeysDefaults()
100 EVENT_SAVEGAME, enumerator
807 else if ( HotKeyPressEvent( Game::EVENT_SAVEGAME ) ) in HumanTurn()
825 VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); in G_SavePlayer()
172 EVENT_SAVEGAME = 92,