Searched refs:EXCLUDE2 (Results 1 – 2 of 2) sorted by relevance
/dports/games/scid/scid/src/egtb/ |
H A D | tbindex.cpp | 838 #define EXCLUDE2(sq,sq1,sq2) (sq-((sq>sq1)+(sq>sq2))) macro 1876 sqw2 = EXCLUDE2(sqw2,sqwk,sqbk); // 62 in IndCalcB() 1878 sqw2*(sqw2-1)/2+EXCLUDE2(sqw1,sqwk,sqbk); // 62*61/2 in IndCalcB() 1882 EXCLUDE2(sqw1,sqwk,sqbk)*i61 + // 62 in IndCalcB() 1936 EXCLUDE2(sqb1,sqw1,sqw2)-i8; // 46 in IndCalcW() 2273 sqw3 = EXCLUDE2(sqw3,sqwk,sqbk); // 62 in IndCalcB() 2274 sqw2 = EXCLUDE2(sqw2,sqwk,sqbk); in IndCalcB() 2278 EXCLUDE2(sqw1,sqwk,sqbk); // 62*61*60/6 in IndCalcB() 2287 EXCLUDE2(sqw3,sqwk,sqbk); // 62 in IndCalcB() 2295 EXCLUDE2(sqw1,sqwk,sqbk)*(i61*i60/2) + // 62 in IndCalcB() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | Reference.dox | 1318 vsexcludes="EXCLUDE1 EXCLUDE2" psexcludes="EXCLUDE3 EXCLUDE4"
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