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Searched refs:EXFL_Liquid (Results 1 – 5 of 5) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dline.h183 EXFL_Liquid = 0x0004, enumerator
222 #define EF_DEF_LIQUID ((extrafloor_type_e)(EXFL_Present | EXFL_Liquid))
H A Dline.cc648 {"FALL_THROUGH", EXFL_Liquid, 0},
/dports/games/edge/Edge-1.35-source/src/
H A Dp_maputl.cc804 liquid = (ef_info->type & EXFL_Liquid)?true:false; in P_AddExtraFloor()
917 if ((C->ef_info->type & EXFL_Liquid) && C->bottom_h >= sector->c_h) in P_FloodExtraFloors()
H A Dr_things.cc783 if (! (dfloor->lower->ef->ef_info->type & EXFL_Liquid)) in R2_ClipSpriteVertically()
854 if (! (dfloor->ef->ef_info->type & EXFL_Liquid)) in R2_ClipSpriteVertically()
H A Dp_map.cc2025 if (ef->ef_info->type & EXFL_Liquid) in P_CheckSolidSectorMove()
2156 if (ef->ef_info->type & EXFL_Liquid) in P_SolidSectorMove()